[Mesa-dev] [PATCH v2 6/6] glsl/linker: check for xfb_offset aliasing

Timothy Arceri tarceri at itsqueeze.com
Wed Apr 10 00:40:00 UTC 2019


On 13/2/19 8:57 am, Andres Gomez wrote:
>  From page 76 (page 80 of the PDF) of the GLSL 4.60 v.5 spec:
> 
>    " No aliasing in output buffers is allowed: It is a compile-time or
>      link-time error to specify variables with overlapping transform
>      feedback offsets."
> 
> Currently, this is expected to fail, but it succeeds:
> 
>    "
> 
>      ...
> 
>      layout (xfb_offset = 0) out vec2 a;
>      layout (xfb_offset = 0) out vec4 b;
> 
>      ...
> 
>    "
> 
> v2: use a data structure to track the used components instead of a
>      nested loop (Ilia).
> 
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
>   src/compiler/glsl/link_varyings.cpp | 89 ++++++++++++++++++++++-------
>   src/mesa/main/mtypes.h              |  3 +
>   2 files changed, 70 insertions(+), 22 deletions(-)
> 
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 8c7d6c14c8f..95e9ae895d2 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -1173,6 +1173,73 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
>         unsigned location = this->location;
>         unsigned location_frac = this->location_frac;
>         unsigned num_components = this->num_components();
> +
> +      /* From GL_EXT_transform_feedback:
> +       *   A program will fail to link if:
> +       *
> +       *     * the total number of components to capture is greater than the
> +       *       constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT and
> +       *       the buffer mode is INTERLEAVED_ATTRIBS_EXT.
> +       *
> +       * From GL_ARB_enhanced_layouts:
> +       *
> +       *   "The resulting stride (implicit or explicit) must be less than or
> +       *    equal to the implementation-dependent constant
> +       *    gl_MaxTransformFeedbackInterleavedComponents."
> +       */
> +      if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
> +           has_xfb_qualifiers) &&
> +          xfb_offset + num_components >
> +          ctx->Const.MaxTransformFeedbackInterleavedComponents) {
> +         linker_error(prog,
> +                      "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
> +                      "limit has been exceeded.");
> +         return false;
> +      }
> +
> +      {

We don't need to do this in Mesa anymore. All compilers are now expected 
to support C99 i.e. variable declaration is no longer restricted to the 
start of a compound statement.

> +         /* From the OpenGL 4.60.5 spec, section 4.4.2. Output Layout
> +          * Qualifiers, Page 76, (Transform Feedback Layout Qualifiers):
> +          *
> +          * "No aliasing in output buffers is allowed: It is a compile-time or
> +          *  link-time error to specify variables with overlapping transform
> +          *  feedback offsets."
> +          */
> +         const unsigned max_components =
> +            ctx->Const.MaxTransformFeedbackInterleavedComponents;
> +         const unsigned first_component = xfb_offset;
> +         const unsigned last_component = xfb_offset + num_components - 1;
> +         const unsigned start_word = BITSET_BITWORD(first_component);
> +         const unsigned end_word = BITSET_BITWORD(last_component);
> +         assert(last_component < max_components);
> +
> +         if (!info->Buffers[buffer].UsedComponents) {
> +            info->Buffers[buffer].UsedComponents =
> +               rzalloc_array(info, BITSET_WORD, BITSET_WORDS(max_components));
> +         }
> +         BITSET_WORD *used = info->Buffers[buffer].UsedComponents;
> +
> +         for (unsigned word = start_word; word <= end_word; word++) {
> +            unsigned start_range = 0;
> +            unsigned end_range = BITSET_WORDBITS - 1;
> +
> +            if (word == start_word)
> +               start_range = first_component % BITSET_WORDBITS;
> +
> +            if (word == end_word)
> +               end_range = last_component % BITSET_WORDBITS;
> +
> +            if (used[word] & BITSET_RANGE(start_range, end_range)) {
> +               linker_error(prog,
> +                            "variable '%s', xfb_offset (%d) "
> +                            "is causing aliasing.",
> +                            this->orig_name, xfb_offset * 4);
> +               return false;
> +            }
> +            used[word] |= BITSET_RANGE(start_range, end_range);
> +         }
> +      }
> +
>         while (num_components > 0) {
>            unsigned output_size = MIN2(num_components, 4 - location_frac);
>            assert((info->NumOutputs == 0 && max_outputs == 0) ||
> @@ -1223,28 +1290,6 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
>         info->Buffers[buffer].Stride = xfb_offset;
>      }
>   
> -   /* From GL_EXT_transform_feedback:
> -    *   A program will fail to link if:
> -    *
> -    *     * the total number of components to capture is greater than
> -    *       the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
> -    *       and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
> -    *
> -    * From GL_ARB_enhanced_layouts:
> -    *
> -    *   "The resulting stride (implicit or explicit) must be less than or
> -    *   equal to the implementation-dependent constant
> -    *   gl_MaxTransformFeedbackInterleavedComponents."
> -    */
> -   if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
> -        has_xfb_qualifiers) &&
> -       info->Buffers[buffer].Stride >
> -       ctx->Const.MaxTransformFeedbackInterleavedComponents) {
> -      linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
> -                   "limit has been exceeded.");
> -      return false;
> -   }
> -
>    store_varying:
>      info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
>                                                            this->orig_name);
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index dda96cd2f19..a32128ec6b9 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -49,6 +49,7 @@
>   #include "compiler/glsl/list.h"
>   #include "util/simple_mtx.h"
>   #include "util/u_dynarray.h"
> +#include "util/bitset.h"
>   
>   
>   #ifdef __cplusplus
> @@ -1764,6 +1765,8 @@ struct gl_transform_feedback_buffer
>   
>      uint32_t NumVaryings;
>   
> +   BITSET_WORD *UsedComponents;

Please don't add new members here that are used only for compile time 
validation. Can be try to come up with a different solution to this please?

> +
>      /**
>       * Total number of components stored in each buffer.  This may be used by
>       * hardware back-ends to determine the correct stride when interleaving
> 


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