[Mesa-dev] [PATCH 2/3] llvmpipe: correctly handle waiting in llvmpipe_fence_finish

Emil Velikov emil.l.velikov at gmail.com
Thu Apr 11 16:05:57 UTC 2019


Currently if the timeout differs from 0, we'll end up with infinite
wait... even if the user is perfectly clear they don't want that.

Use the new lp_fence_timedwait() helper guarding both waits in an
!lp_fence_signalled block like the rest of llvmpipe.

Cc: Roland Scheidegger <sroland at vmware.com>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
 src/gallium/drivers/llvmpipe/lp_screen.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index b55b4a3c4fe..3aa8b9fbcc9 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -636,7 +636,12 @@ llvmpipe_fence_finish(struct pipe_screen *screen,
    if (!timeout)
       return lp_fence_signalled(f);
 
-   lp_fence_wait(f);
+   if (!lp_fence_signalled(f)) {
+      if (timeout != PIPE_TIMEOUT_INFINITE)
+         return lp_fence_timedwait(f, timeout);
+
+      lp_fence_wait(f);
+   }
    return TRUE;
 }
 
-- 
2.20.1



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