[Mesa-dev] [Bug 110476] Overwatch - some objects are rendered incorrectly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Apr 20 17:45:53 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110476
Bug ID: 110476
Summary: Overwatch - some objects are rendered incorrectly
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/radeon
Assignee: mesa-dev at lists.freedesktop.org
Reporter: danylo.piliaiev at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 144051
--> https://bugs.freedesktop.org/attachment.cgi?id=144051&action=edit
bad rendering example
After some Overwatch update some objects are rendered incorrectly - when moving
camera it looks like part of current/previous frame are in their place.
Easily seen with palms in the "Loot Box" menu.
GPU: R9 380X, initially as found by other user with 580
Driver: Mesa 19.0.0 - 19.1.0-devel (git-f9c594cdf5), LLVM 9.0.0
Wine version: 4.6
DXVK version: 0.80 - 1.0.3
Didn't test llvm 8, didn't test mesa below 19.0.0
Renderdoc capture:
https://mega.nz/#!VQdzwATa!1fvb5PtQHcPzZpMFz3UzYzq_Le_60uthJ8E8Mq_b9Ls
There is a reason to believe that there is no such issue with LLVM8 since it is
reported that it renders correctly with RX580, LLVM8 and mesa 19.0.2
Probably not a DXVK issue but here is an issue filed there:
https://github.com/doitsujin/dxvk/issues/1022
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