[Mesa-dev] [PATCH 02/19] panfrost/midgard: Pipe through varying arrays
Alyssa Rosenzweig
alyssa at rosenzweig.io
Mon Apr 22 05:04:09 UTC 2019
Varying arrays sometimes are lowered to a series of directly accessed
varyings (which we handled okay), but when indirectly accessed, they
appear as a single array; we need to handle this as well.
Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
---
src/gallium/drivers/panfrost/midgard/midgard_compile.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index 67c1d59d85a..ce758f5555b 100644
--- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
+++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
@@ -3417,7 +3417,11 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
nir_foreach_variable(var, varyings) {
unsigned loc = var->data.driver_location;
- program->varyings[loc] = var->data.location;
+ unsigned sz = glsl_type_size(var->type, FALSE);
+
+ for (int c = 0; c < sz; ++c) {
+ program->varyings[loc + c] = var->data.location;
+ }
}
/* Lower gl_Position pre-optimisation */
--
2.20.1
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