[Mesa-dev] [PATCH] radeonsi: add BOs after need_cs_space
Marek Olšák
maraeo at gmail.com
Wed Apr 24 21:36:07 UTC 2019
From: Marek Olšák <marek.olsak at amd.com>
need_cs_space may clear the buffer list.
Fixes: 951d60f8cdc88 "radeonsi: delay adding BOs at the beginning of IBs until the first draw"
---
src/gallium/drivers/radeonsi/si_compute.c | 6 +++---
src/gallium/drivers/radeonsi/si_state_draw.c | 6 +++---
2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 2f444a3a1b8..541d7e6f118 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -878,40 +878,40 @@ static void si_launch_grid(
if (sctx->has_graphics) {
if (sctx->last_num_draw_calls != sctx->num_draw_calls) {
si_update_fb_dirtiness_after_rendering(sctx);
sctx->last_num_draw_calls = sctx->num_draw_calls;
}
si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
}
- if (sctx->bo_list_add_all_compute_resources)
- si_compute_resources_add_all_to_bo_list(sctx);
-
/* Add buffer sizes for memory checking in need_cs_space. */
si_context_add_resource_size(sctx, &program->shader.bo->b.b);
/* TODO: add the scratch buffer */
if (info->indirect) {
si_context_add_resource_size(sctx, info->indirect);
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
if (sctx->chip_class <= VI &&
si_resource(info->indirect)->TC_L2_dirty) {
sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
si_resource(info->indirect)->TC_L2_dirty = false;
}
}
si_need_gfx_cs_space(sctx);
+ if (sctx->bo_list_add_all_compute_resources)
+ si_compute_resources_add_all_to_bo_list(sctx);
+
if (!sctx->cs_shader_state.initialized)
si_initialize_compute(sctx);
if (sctx->flags)
si_emit_cache_flush(sctx);
if (!si_switch_compute_shader(sctx, program, &program->shader,
code_object, info->pc))
return;
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index d2c74152337..8e01e1b35e1 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1287,23 +1287,20 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
sctx->last_dirty_tex_counter = dirty_tex_counter;
sctx->framebuffer.dirty_cbufs |=
((1 << sctx->framebuffer.state.nr_cbufs) - 1);
sctx->framebuffer.dirty_zsbuf = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
si_update_all_texture_descriptors(sctx);
}
si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
- if (sctx->bo_list_add_all_gfx_resources)
- si_gfx_resources_add_all_to_bo_list(sctx);
-
/* Set the rasterization primitive type.
*
* This must be done after si_decompress_textures, which can call
* draw_vbo recursively, and before si_update_shaders, which uses
* current_rast_prim for this draw_vbo call. */
if (sctx->gs_shader.cso)
rast_prim = sctx->gs_shader.cso->gs_output_prim;
else if (sctx->tes_shader.cso) {
if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
rast_prim = PIPE_PRIM_POINTS;
@@ -1431,20 +1428,23 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
if (indirect->indirect_draw_count &&
si_resource(indirect->indirect_draw_count)->TC_L2_dirty) {
sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
si_resource(indirect->indirect_draw_count)->TC_L2_dirty = false;
}
}
}
si_need_gfx_cs_space(sctx);
+ if (sctx->bo_list_add_all_gfx_resources)
+ si_gfx_resources_add_all_to_bo_list(sctx);
+
/* Since we've called si_context_add_resource_size for vertex buffers,
* this must be called after si_need_cs_space, because we must let
* need_cs_space flush before we add buffers to the buffer list.
*/
if (!si_upload_vertex_buffer_descriptors(sctx))
goto return_cleanup;
/* Vega10/Raven scissor bug workaround. When any context register is
* written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
* registers must be written too.
--
2.17.1
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