[Mesa-dev] [PATCH] nir: fix nir_remove_unused_varyings()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Apr 25 06:34:35 UTC 2019
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Thanks fo the fix Tim!
On 4/25/19 3:17 AM, Timothy Arceri wrote:
> We were only setting the used mask for the first component of a
> varying. Since the linking opts split vectors into scalars this
> has mostly worked ok.
>
> However this causes an issue where for example if we split a
> struct on one side of the interface but not the other, then we
> can possibly end up removing the first components on the side
> that was split and then incorrectly remove the whole struct
> on the other side of the varying.
>
> With this change we simply mark all 4 components for each slot
> used by a struct. We could possibly make this more fine gained
> but that would require a more complex change.
>
> This fixes a bug in Strange Brigade on RADV when tessellation
> is enabled, all credit goes to Samuel Pitoiset for tracking down
> the cause of the bug.
>
> Fixes: f1eb5e639997 ("nir: add component level support to remove_unused_io_vars()")
> ---
> src/compiler/nir/nir_linking_helpers.c | 51 +++++++++++++++++---------
> 1 file changed, 33 insertions(+), 18 deletions(-)
>
> diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
> index f4494c78f98..ef0f94baf47 100644
> --- a/src/compiler/nir/nir_linking_helpers.c
> +++ b/src/compiler/nir/nir_linking_helpers.c
> @@ -59,6 +59,15 @@ get_variable_io_mask(nir_variable *var, gl_shader_stage stage)
> return ((1ull << slots) - 1) << location;
> }
>
> +static uint8_t
> +get_num_components(nir_variable *var)
> +{
> + if (glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
> + return 4;
> +
> + return glsl_get_vector_elements(glsl_without_array(var->type));
> +}
> +
> static void
> tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
> {
> @@ -80,12 +89,14 @@ tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read)
> continue;
>
> nir_variable *var = nir_deref_instr_get_variable(deref);
> - if (var->data.patch) {
> - patches_read[var->data.location_frac] |=
> - get_variable_io_mask(var, shader->info.stage);
> - } else {
> - read[var->data.location_frac] |=
> - get_variable_io_mask(var, shader->info.stage);
> + for (unsigned i = 0; i < get_num_components(var); i++) {
> + if (var->data.patch) {
> + patches_read[var->data.location_frac + i] |=
> + get_variable_io_mask(var, shader->info.stage);
> + } else {
> + read[var->data.location_frac + i] |=
> + get_variable_io_mask(var, shader->info.stage);
> + }
> }
> }
> }
> @@ -161,22 +172,26 @@ nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer)
> uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 };
>
> nir_foreach_variable(var, &producer->outputs) {
> - if (var->data.patch) {
> - patches_written[var->data.location_frac] |=
> - get_variable_io_mask(var, producer->info.stage);
> - } else {
> - written[var->data.location_frac] |=
> - get_variable_io_mask(var, producer->info.stage);
> + for (unsigned i = 0; i < get_num_components(var); i++) {
> + if (var->data.patch) {
> + patches_written[var->data.location_frac + i] |=
> + get_variable_io_mask(var, producer->info.stage);
> + } else {
> + written[var->data.location_frac + i] |=
> + get_variable_io_mask(var, producer->info.stage);
> + }
> }
> }
>
> nir_foreach_variable(var, &consumer->inputs) {
> - if (var->data.patch) {
> - patches_read[var->data.location_frac] |=
> - get_variable_io_mask(var, consumer->info.stage);
> - } else {
> - read[var->data.location_frac] |=
> - get_variable_io_mask(var, consumer->info.stage);
> + for (unsigned i = 0; i < get_num_components(var); i++) {
> + if (var->data.patch) {
> + patches_read[var->data.location_frac + i] |=
> + get_variable_io_mask(var, consumer->info.stage);
> + } else {
> + read[var->data.location_frac + i] |=
> + get_variable_io_mask(var, consumer->info.stage);
> + }
> }
> }
>
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