[Mesa-dev] [PATCH] st/dri: decrease input lag by syncing sooner in SwapBuffers
Axel Davy
davyaxel0 at gmail.com
Sat Apr 27 11:15:34 UTC 2019
On 26/04/2019 20:40, Marek Olšák wrote:
> On Fri, Apr 26, 2019 at 12:56 PM Axel Davy <davyaxel0 at gmail.com
> <mailto:davyaxel0 at gmail.com>> wrote:
>
> On 26/04/2019 10:08, Michel Dänzer wrote:
> > On 2019-04-26 4:06 a.m., Marek Olšák wrote:
> >> From: Marek Olšák <marek.olsak at amd.com
> <mailto:marek.olsak at amd.com>>
> >>
> >> It's done by:
> >> - decrease the number of frames in flight by 1
> >> - flush before throttling in SwapBuffers
> >> (instead of wait-then-flush, do flush-then-wait)
> >>
> >> The improvement is apparent with Unigine Heaven.
> >>
> >> Previously:
> >> draw frame 2
> >> wait frame 0
> >> flush frame 2
> >> present frame 2
> >>
> >> The input lag is 2 frames.
> >>
> >> Now:
> >> draw frame 2
> >> flush frame 2
> >> wait frame 1
> >> present frame 2
> >>
> >> The input lag is 1 frame. Flushing is done before waiting,
> because
> >> otherwise the device would be idle after waiting.
> > Nice idea. Not sure offhand about all ramifications, but
> certainly worth
> > a go.
> >
> >
> >> Nine is affected because it also uses the pipe cap.
> >> ---
> >> src/gallium/auxiliary/util/u_screen.c | 2 +-
> >> src/gallium/state_trackers/dri/dri_drawable.c | 20
> +++++++++----------
> >> 2 files changed, 11 insertions(+), 11 deletions(-)
> >>
> >> diff --git a/src/gallium/auxiliary/util/u_screen.c
> b/src/gallium/auxiliary/util/u_screen.c
> >> index 27f51e0898e..410f17421e6 100644
> >> --- a/src/gallium/auxiliary/util/u_screen.c
> >> +++ b/src/gallium/auxiliary/util/u_screen.c
> >> @@ -349,21 +349,21 @@ u_pipe_screen_get_param_defaults(struct
> pipe_screen *pscreen,
> >> case PIPE_CAP_MAX_VARYINGS:
> >> return 8;
> >>
> >> case PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK:
> >> return 0;
> >>
> >> case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
> >> return 0;
> >>
> >> case PIPE_CAP_MAX_FRAMES_IN_FLIGHT:
> >> - return 2;
> >> + return 1;
> > This might be slightly misleading, as there can still be two
> frames in
> > flight (on the GPU) at the same time. Might be better to leave
> this at 2
> > (so Nine isn't affected) and adjust its treatment in
> > src/gallium/state_trackers/dri/dri_drawable.c .
> >
> >
> Checking what gallium nine does currently, it seems we already do
> flush
> then wait,
> however we call swap_fences_pop_front and swap_fences_push_back in
> the
> reverse order compared to your patch.
> We compensate by taking PIPE_CAP_MAX_FRAMES_IN_FLIGHT + 1
>
> In conclusion, with the proposed patch, gl and nine should have
> the same
> behaviour (and thus if gl benefits from a value of 1, nine should
> as well).
> I haven't have noticed input lag, I guess I have to test on heaven if
> you see a difference.
> How can I slow down my gpu to test that ? I use to use the
> /sys/kernel/debug/dri/0/ vars to force low dpm, but it doesn't
> seem to
> be possible anymore as the related files are gone (rx480) ?
>
>
> I set maximum settings, windowed, resolution: custom, and I type in
> the 4K resolution (I don't have a 4K monitor). When it's running, I
> enable wireframe. It should be pretty slow.
>
> Marek
I couldn't notice any performance difference (card at low or high dpm -
somehow the vars were still there, I was looking at the wrong place),
with and without the change and gallium nine. I couldn't notice a change
in lag either (slowest I had was around 20 fps, which may not be the
best to see that).
I'm fine with this change affecting nine.
Axel
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