[Mesa-dev] [PATCH] st/dri: decrease input lag by syncing sooner in SwapBuffers
Marek Olšák
maraeo at gmail.com
Mon Apr 29 22:12:25 UTC 2019
This patch might improve performance, because less submitted unfinished
work means less used memory by the unfinished work.
Marek
On Mon, Apr 29, 2019 at 11:07 AM Michel Dänzer <michel at daenzer.net> wrote:
> On 2019-04-27 6:13 p.m., Rob Clark wrote:
> > On Thu, Apr 25, 2019 at 7:06 PM Marek Olšák <maraeo at gmail.com> wrote:
> >>
> >> From: Marek Olšák <marek.olsak at amd.com>
> >>
> >> It's done by:
> >> - decrease the number of frames in flight by 1
> >> - flush before throttling in SwapBuffers
> >> (instead of wait-then-flush, do flush-then-wait)
> >>
> >> The improvement is apparent with Unigine Heaven.
> >>
> >> Previously:
> >> draw frame 2
> >> wait frame 0
> >> flush frame 2
> >> present frame 2
> >>
> >> The input lag is 2 frames.
> >>
> >> Now:
> >> draw frame 2
> >> flush frame 2
> >> wait frame 1
> >> present frame 2
> >>
> >> The input lag is 1 frame. Flushing is done before waiting, because
> >> otherwise the device would be idle after waiting.
> >>
> >> Nine is affected because it also uses the pipe cap.
> >> ---
> >> src/gallium/auxiliary/util/u_screen.c | 2 +-
> >> src/gallium/state_trackers/dri/dri_drawable.c | 20 +++++++++----------
> >> 2 files changed, 11 insertions(+), 11 deletions(-)
> >>
> >> diff --git a/src/gallium/auxiliary/util/u_screen.c
> b/src/gallium/auxiliary/util/u_screen.c
> >> index 27f51e0898e..410f17421e6 100644
> >> --- a/src/gallium/auxiliary/util/u_screen.c
> >> +++ b/src/gallium/auxiliary/util/u_screen.c
> >> @@ -349,21 +349,21 @@ u_pipe_screen_get_param_defaults(struct
> pipe_screen *pscreen,
> >> case PIPE_CAP_MAX_VARYINGS:
> >> return 8;
> >>
> >> case PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK:
> >> return 0;
> >>
> >> case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
> >> return 0;
> >>
> >> case PIPE_CAP_MAX_FRAMES_IN_FLIGHT:
> >> - return 2;
> >> + return 1;
> >
> > would it be safer to leave the current default and let drivers opt-in
> > to the lower # individually? I guess triple buffering would still be
> > better for some of the smaller gpu's?
>
> This patch doesn't prevent triple buffering. The application can still
> prepare up to one frame worth of GPU commands before the GPU has
> finished processing the commands of the previous frame (while the
> pre-previous frame is being displayed).
>
> I just think the term "in flight" should maybe be defined a bit better,
> but it's not a blocker and could be done in a follow-up patch.
>
>
> --
> Earthling Michel Dänzer | https://www.amd.com
> Libre software enthusiast | Mesa and X developer
>
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