[Mesa-dev] [PATCH 5/9] panfrost: Bail out early when doing a wallpaper blit
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Fri Aug 2 15:02:31 UTC 2019
R-b, thank you especially for the comment deconstructing this magic.
On Fri, Aug 02, 2019 at 12:12:53PM +0200, Boris Brezillon wrote:
> The wallpaper blit is a bit special in that the operation is targetting
> the current FB, but the u_blitter logic creates a new surface for it
> which makes util_framebuffer_state_equal() return false. In that case
> we don't want a new FB descriptor to be emitted/attached, so let's just
> copy the new state into ctx->pipe_framebuffer and exit the function.
>
> Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> ---
> src/gallium/drivers/panfrost/pan_context.c | 16 ++++++++++++++--
> 1 file changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
> index d442ae1f2433..1091caeb1148 100644
> --- a/src/gallium/drivers/panfrost/pan_context.c
> +++ b/src/gallium/drivers/panfrost/pan_context.c
> @@ -2369,10 +2369,22 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
> if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
> return;
>
> - if (!ctx->wallpaper_batch && (!is_scanout || has_draws)) {
> - panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
> + /* The wallpaper logic sets a new FB state before doing the blit and
> + * restore the old one when it's done. Those FB states are reported to
> + * be different because the surface they are pointing to are different,
> + * but those surfaces actually point to the same cbufs/zbufs. In that
> + * case we definitely don't want new FB descs to be emitted/attached
> + * since the job is expected to be flushed just after the blit is done,
> + * so let's just copy the new state and return here.
> + */
> + if (ctx->wallpaper_batch) {
> + util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
> + return;
> }
>
> + if (!is_scanout || has_draws)
> + panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
> +
> util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
>
> /* Given that we're rendering, we'd love to have compression */
> --
> 2.21.0
>
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