[Mesa-dev] [PATCH 2/5] panfrost: Allocate shaders in their own BOs

Alyssa Rosenzweig alyssa at rosenzweig.io
Tue Aug 6 14:56:53 UTC 2019


> Yeah, there's the wastage you describe, but we are currently wasting
> several megs so it's a vast improvement in this regard.

Ah, touche.

> For more fine-grained performance and memory usage improvements, I
> think we should track these kind of regressions in CI, or we'll
> struggle to consistently improve.

I'm not sure how performance/memory CI would work exactly, but it could
be interesting. (I don't think a build should 'fail' if perf regressed
but functionality improved..)


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