[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 8 08:54:13 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111288

--- Comment #10 from Greg <remordemef312 at yandex.ru> ---
>it is for about 20 hours in pause
As I said, it pauses leaking when you stay still; it only seems to leak when
you move (supposedly when new chunks (map is split into 16x16x256 (256 in
vertical dimension) areas (chunks), only those near the player are loaded (are
rendered and processed). When player moves, some chunks get loaded and some get
unloaded to keep only area close to player loaded) are loaded). Reliable way to
trigger leak is moving in one direction for some time.

Can you please check trace I provided (replay it and monitor amount of
`renderD128` records) (if leaks are 'replayed', then the problem is somewhere
in jvm (i've noticed appearance of sigsegv signals that don't terminate program
when I traced with ltrace), if not, then probably it's driver issue or
something, and at least it'll be easier (than delving in decompiled minecraft)
to locate troublesome chunk)

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