[Mesa-dev] [PATCH] st/mesa: don't allocate mipmapped texture for NEAREST_MIPMAP_LINEAR

Brian Paul brianp at vmware.com
Mon Aug 12 12:18:04 UTC 2019



Reviewed-by: Brian Paul <brianp at vmware.com>


On 08/10/2019 10:14 AM, Marek Olšák wrote:
> Ping
> 
> On Fri., Aug. 2, 2019, 19:13 Marek Olšák, <maraeo at gmail.com 
> <mailto:maraeo at gmail.com>> wrote:
> 
>     From: Marek Olšák <marek.olsak at amd.com <mailto:marek.olsak at amd.com>>
> 
>     ---
>       src/mesa/state_tracker/st_cb_texture.c | 12 ++++++++++++
>       1 file changed, 12 insertions(+)
> 
>     diff --git a/src/mesa/state_tracker/st_cb_texture.c
>     b/src/mesa/state_tracker/st_cb_texture.c
>     index 0edb3ea5c7e..1ace61863ff 100644
>     --- a/src/mesa/state_tracker/st_cb_texture.c
>     +++ b/src/mesa/state_tracker/st_cb_texture.c
>     @@ -516,20 +516,32 @@ allocate_full_mipmap(const struct
>     st_texture_object *stObj,
>             return FALSE;
> 
>          if (stObj->base.BaseLevel == 0 && stObj->base.MaxLevel == 0)
>             return FALSE;
> 
>          if (stObj->base.Sampler.MinFilter == GL_NEAREST ||
>              stObj->base.Sampler.MinFilter == GL_LINEAR)
>             /* not a mipmap minification filter */
>             return FALSE;
> 
>     +   /* If the following sequence of GL calls is used:
>     +    *   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ...
>     +    *   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
>     GL_LINEAR);
>     +    *
>     +    * we would needlessly allocate a mipmapped texture, because the
>     initial
>     +    * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't
>     +    * allocate a mipmapped texture by default. This may cause texture
>     +    * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare.
>     +    */
>     +   if (stObj->base.Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR)
>     +      return FALSE;
>     +
>          if (stObj->base.Target == GL_TEXTURE_3D)
>             /* 3D textures are seldom mipmapped */
>             return FALSE;
> 
>          return TRUE;
>       }
> 
> 
>       /**
>        * Try to allocate a pipe_resource object for the given
>     st_texture_object.
>     -- 
>     2.17.1
> 
> 
> 
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