[Mesa-dev] Concern about proposed patch "egl/android: remove HAL_PIXEL_FORMAT_BGRA_8888 support"
Mauro Rossi
issor.oruam at gmail.com
Thu Aug 15 22:30:45 UTC 2019
Hi Lepton,
On Thu, Aug 15, 2019 at 9:58 PM Lepton Wu <lepton at chromium.org> wrote:
> That's interesting. The android frame work will hard coded to use
> RGBA_8888 and set it as window format here:
>
>
> https://android.googlesource.com/platform/frameworks/native/+/refs/heads/master/opengl/libs/EGL/eglApi.cpp#738
>
> Do you have a custom version of android which do different code here?
>
Affirmative, you may check [1] for reference
[1]
http://git.osdn.net/view?p=android-x86/frameworks-native.git;a=commit;h=792c8dc009bd3a0c44eb39e757a95e099c03b54c
>
> For other GPU, like intel, if we choose a EGL config with BGRA ,
> finally we got a wrong color on screen.
>
android-x86 implementation selects BGRA_8888 only when RGBA_8888 not
available,
in a similar way to a pre-existing Workaround 10194508 that was removed
from AOSP code
Removing HAL_PIXEL_FORMAT_BGRA_8888 support from egl/android
SurfaceFlinger will just crash with SIGABRT on nouveau
>
> On Thu, Aug 15, 2019 at 12:49 PM Mauro Rossi <issor.oruam at gmail.com>
> wrote:
> >
> > Hi,
> >
> > sorry if I'm communicating in dedicated thread, but I don't know how to
> reply to existing one.
> >
> > The proposed patch is based on the wrong assumption that all drivers
> used with Android have RGBA_8888, which is not correct, for example nouveau
> does not support RGBA on primary planes, infact we have a fallback to
> simpler EGL query in android-x86 and we use BGRA_8888 (pixel format = 5)
> >
> > If patch does not solve a specific problem and it will cause a
> regression at least in nouveau, it is recommended to abandon the patch
> >
> > Thanks for your feedbacks
> >
> > Mauro
>
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