[Mesa-dev] [PATCH] mesa: fix texStore for FORMAT_Z32_FLOAT_S8X24_UINT

Ilia Mirkin imirkin at alum.mit.edu
Fri Aug 16 00:00:58 UTC 2019


Subtle. The source format *can* be 64-bit, by the way, but if it's
GL_DEPTH_COMPONENT it may well be 32-bit.

But what if it's GL_STENCIL_INDEX -- could it not be 1-byte? IOW,
should this just be a char *, and use byte addressing and be done with
it?

On Thu, Aug 15, 2019 at 7:56 PM Marek Olšák <maraeo at gmail.com> wrote:
>
> From: Jiadong Zhu <Jiadong.Zhu at amd.com>
>
> _mesa_texstore_z32f_x24s8 calculates source rowStride at a
> pace of 64-bit, this will make inaccuracy offset if the width
> of src image is an odd number. Modify src pointer to int_32* as
> source image format is gl_float which is 32-bit per pixel.
>
> Signed-off-by: Jiadong Zhu <Jiadong.Zhu at amd.com>
> Signed-off-by: Marek Olšák <marek.olsak at amd.com>
> ---
>  src/mesa/main/texstore.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>  mode change 100644 => 100755 src/mesa/main/texstore.c
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> old mode 100644
> new mode 100755
> index 2913d4bc067..207695041a7
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -531,35 +531,35 @@ _mesa_texstore_s8(TEXSTORE_PARAMS)
>     return GL_TRUE;
>  }
>
>
>  static GLboolean
>  _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
>  {
>     GLint img, row;
>     const GLint srcRowStride
>        = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
> -      / sizeof(uint64_t);
> +         / sizeof(int32_t);
>
>     assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
>     assert(srcFormat == GL_DEPTH_STENCIL ||
>            srcFormat == GL_DEPTH_COMPONENT ||
>            srcFormat == GL_STENCIL_INDEX);
>     assert(srcFormat != GL_DEPTH_STENCIL ||
>            srcType == GL_UNSIGNED_INT_24_8 ||
>            srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
>
>     /* In case we only upload depth we need to preserve the stencil */
>     for (img = 0; img < srcDepth; img++) {
>        uint64_t *dstRow = (uint64_t *) dstSlices[img];
> -      const uint64_t *src
> -         = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
> +      const int32_t *src
> +         = (const int32_t *) _mesa_image_address(dims, srcPacking, srcAddr,
>                 srcWidth, srcHeight,
>                 srcFormat, srcType,
>                 img, 0, 0);
>        for (row = 0; row < srcHeight; row++) {
>           /* The unpack functions with:
>            *    dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
>            * only write their own dword, so the other dword (stencil
>            * or depth) is preserved. */
>           if (srcFormat != GL_STENCIL_INDEX)
>              _mesa_unpack_depth_span(ctx, srcWidth,
> --
> 2.17.1
>
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