[Mesa-dev] [Bug 111401] Vulkan overlay layer - async compute not supported, making overlay disappear in Doom

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 21 13:03:31 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111401

--- Comment #5 from tempel.julian at gmail.com ---
I've positioned it to bottom-right and it disappears as well. The game has its
own performance overlay, but turning it on or off doesn't impact the Mesa OSD
(at least not as far as I can tell, but I think it would be very uncommon if it
did something weird in the background).
The Mesa OSD already disappears when the game's main menu got loaded. Then it's
visible again when on a loading screen for a level, while it completely
vanishes when the level starts. I think it never flashes even once while
playing.

When turning off async compute by using FXAA (they didn't implement AC for that
postprocessing queue), it's completely visible all the time.

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