[Mesa-dev] [PATCH] mesa: fix texStore for FORMAT_Z32_FLOAT_S8X24_UINT

Ilia Mirkin imirkin at alum.mit.edu
Wed Aug 28 01:24:23 UTC 2019


By the way, I took the liberty of composing a test which fails with
current mesa, and I'm pretty sure it continues to fail with this
patch. It does pass if I just make it a GLubyte like all the other
instances of the code already do.

Piglit test: https://patchwork.freedesktop.org/patch/327460/

On Tue, Aug 27, 2019 at 7:37 PM Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>
> I don't think the original author was included -- CC was probably
> stripped by the ML. Adding here.
>
> On Tue, Aug 27, 2019 at 6:49 PM Marek Olšák <maraeo at gmail.com> wrote:
> >
> > Yes, but if the original author doesn't reply, I'd like to push this.
> >
> > Marek
> >
> > On Thu, Aug 15, 2019 at 8:01 PM Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> >>
> >> Subtle. The source format *can* be 64-bit, by the way, but if it's
> >> GL_DEPTH_COMPONENT it may well be 32-bit.
> >>
> >> But what if it's GL_STENCIL_INDEX -- could it not be 1-byte? IOW,
> >> should this just be a char *, and use byte addressing and be done with
> >> it?
> >>
> >> On Thu, Aug 15, 2019 at 7:56 PM Marek Olšák <maraeo at gmail.com> wrote:
> >> >
> >> > From: Jiadong Zhu <Jiadong.Zhu at amd.com>
> >> >
> >> > _mesa_texstore_z32f_x24s8 calculates source rowStride at a
> >> > pace of 64-bit, this will make inaccuracy offset if the width
> >> > of src image is an odd number. Modify src pointer to int_32* as
> >> > source image format is gl_float which is 32-bit per pixel.
> >> >
> >> > Signed-off-by: Jiadong Zhu <Jiadong.Zhu at amd.com>
> >> > Signed-off-by: Marek Olšák <marek.olsak at amd.com>
> >> > ---
> >> >  src/mesa/main/texstore.c | 6 +++---
> >> >  1 file changed, 3 insertions(+), 3 deletions(-)
> >> >  mode change 100644 => 100755 src/mesa/main/texstore.c
> >> >
> >> > diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> >> > old mode 100644
> >> > new mode 100755
> >> > index 2913d4bc067..207695041a7
> >> > --- a/src/mesa/main/texstore.c
> >> > +++ b/src/mesa/main/texstore.c
> >> > @@ -531,35 +531,35 @@ _mesa_texstore_s8(TEXSTORE_PARAMS)
> >> >     return GL_TRUE;
> >> >  }
> >> >
> >> >
> >> >  static GLboolean
> >> >  _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
> >> >  {
> >> >     GLint img, row;
> >> >     const GLint srcRowStride
> >> >        = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
> >> > -      / sizeof(uint64_t);
> >> > +         / sizeof(int32_t);
> >> >
> >> >     assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
> >> >     assert(srcFormat == GL_DEPTH_STENCIL ||
> >> >            srcFormat == GL_DEPTH_COMPONENT ||
> >> >            srcFormat == GL_STENCIL_INDEX);
> >> >     assert(srcFormat != GL_DEPTH_STENCIL ||
> >> >            srcType == GL_UNSIGNED_INT_24_8 ||
> >> >            srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
> >> >
> >> >     /* In case we only upload depth we need to preserve the stencil */
> >> >     for (img = 0; img < srcDepth; img++) {
> >> >        uint64_t *dstRow = (uint64_t *) dstSlices[img];
> >> > -      const uint64_t *src
> >> > -         = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
> >> > +      const int32_t *src
> >> > +         = (const int32_t *) _mesa_image_address(dims, srcPacking, srcAddr,
> >> >                 srcWidth, srcHeight,
> >> >                 srcFormat, srcType,
> >> >                 img, 0, 0);
> >> >        for (row = 0; row < srcHeight; row++) {
> >> >           /* The unpack functions with:
> >> >            *    dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
> >> >            * only write their own dword, so the other dword (stencil
> >> >            * or depth) is preserved. */
> >> >           if (srcFormat != GL_STENCIL_INDEX)
> >> >              _mesa_unpack_depth_span(ctx, srcWidth,
> >> > --
> >> > 2.17.1
> >> >
> >> > _______________________________________________
> >> > mesa-dev mailing list
> >> > mesa-dev at lists.freedesktop.org
> >> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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