[Mesa-dev] GL_INTEL_performance_query & null hw query
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Dec 3 19:24:14 UTC 2019
Hi all,
Our Windows drivers ships with a particular query in
GL_INTEL_performance_query called Intel_Null_Hardware_Query.
The query doesn't report any counter. The query isn't even listed if you
go through the list using glGetNextPerfQueryIdINTEL().
It's only returned using glGetPerfQueryIdByNameINTEL().
When active, this query turns the draw operations & compute dispatches
into noop at the command streamer level.
Applications like GPA [1] have been using this query to detect
bottlenecks on the CPU side since there is no work going beyond the
front end of the rendering engine. So you still exercise the full stack
(in our case i965/iris + i915).
To minimize the work of getting GPA fully supported on i965/iris we
could implement the same behavior.
Last time I asked (probably on IRC), it was kind of a no-go because that
is somewhat abusing the meaning/goal of queries (at the time,
applications like frameretrace didn't deal very well with a query having
no counters).
I'm not particularly kind on having this either but I would like to know
other people's feel.
Alternatively we have another extension providing the same feature [2].
I sent patches for i965 a bit over 18months ago, but because people
started to using a patch implementing the Windows driver behavior, this
didn't get much traction.
This will a require a change on the GPA side but
Which way should we go?
-Lionel
[1] : https://software.intel.com/en-us/gpa
[2] :
https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_blackhole_render.txt
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