[Mesa-dev] Moving v3d_format to broadcom

Iago Toral itoral at igalia.com
Tue Dec 10 09:32:41 UTC 2019


Hi Andreas,
that might indeed be something we want to do for Vulkan. I think moving
the defines is fine,  however I think that before we start moving data
structures and types around we should probably have a very good
understanding of what we'll need for Vulkan, and that probably requires
that we have a functional enough driver first so we are certain that
the data structures we currently have in the GL driver match exactly
and optimally what we need for Vulkan and we are not just early
guessing. The  other reason is that in early stages of development it
is just easier to copy what you need and modify it on the go as you
make progress in the driver without having to care too much about
whether they are shared structures/types affecting another driver and
then refactor or generlaize the aspects that you realize can be shared
across both drivers a bit later in the process when things are more
mature and we have a better understanding of what we can share
effectively. Does this make sense to you?
Iago
On Mon, 2019-12-09 at 18:18 +0100, abergmeier at gmx.net wrote:
> Anyone objecting to moving struct v3d_format and native defines from
> Gallium to Broadcom?
> 
> 
> I think it would make sense to use it similarly in Vulkan.
> 
> 
>  
> 
> 
> Cheers
> 
> 
> Andreas
> 
> _______________________________________________mesa-dev mailing
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