[Mesa-dev] [PATCH] intel: limit shader geometry on BDW GT1
Ross Zwisler
zwisler at chromium.org
Thu Dec 19 02:56:24 UTC 2019
Similar to the SKL GT1 fix introduced here:
https://gitlab.freedesktop.org/asimiklit/mesa/commit/b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff
we need to limit the .urb.max_entries[MESA_SHADER_GEOMETRY] on BDW GT1
to address failures in these two tests:
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array
The value 690 was found via bisection. 691 is the actual max on the
hardware I'm using, but 690 seemed like a nice round number.
Signed-off-by: Ross Zwisler <zwisler at google.com>
---
src/intel/dev/gen_device_info.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 23306475b3e..87cbd8b1b5a 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -446,7 +446,7 @@ static const struct gen_device_info gen_device_info_bdw_gt1 = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
[MESA_SHADER_TESS_EVAL] = 1536,
- [MESA_SHADER_GEOMETRY] = 960,
+ [MESA_SHADER_GEOMETRY] = 690,
},
},
.simulator_id = 11,
--
2.24.1.735.g03f4e72817-goog
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