[Mesa-dev] [PATCH 6/6] gallium\auxiliary\vl: Add video compute shader render
Christian König
ckoenig.leichtzumerken at gmail.com
Fri Feb 1 16:38:37 UTC 2019
Am 01.02.19 um 17:28 schrieb Zhu, James:
> Add video compute shader render. export CS_COMPOSITOR_RENDER=true
> to enable video compute shader render.
Ok that actually makes more sense, but I would either put everything
into one file or cleanly separate between gfx and compute implementation.
Christian.
>
> Signed-off-by: James Zhu <James.Zhu at amd.com>
> ---
> src/gallium/auxiliary/vl/vl_compositor.c | 19 +++++++++++++++++--
> 1 file changed, 17 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
> index 7ee8402..66a8fc9 100644
> --- a/src/gallium/auxiliary/vl/vl_compositor.c
> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
> @@ -1376,8 +1376,8 @@ vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s,
> s->pipe->flush(s->pipe, NULL, 0);
> }
>
> -void
> -vl_compositor_render(struct vl_compositor_state *s,
> +static void
> +vl_compositor_gfx_render(struct vl_compositor_state *s,
> struct vl_compositor *c,
> struct pipe_surface *dst_surface,
> struct u_rect *dirty_area,
> @@ -1419,6 +1419,21 @@ vl_compositor_render(struct vl_compositor_state *s,
> draw_layers(c, s, dirty_area);
> }
>
> +void
> +vl_compositor_render(struct vl_compositor_state *s,
> + struct vl_compositor *c,
> + struct pipe_surface *dst_surface,
> + struct u_rect *dirty_area,
> + bool clear_dirty)
> +{
> + assert(s);
> +
> + if (cs_compositor_render_enable && s->layers->cs)
> + vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty);
> + else
> + vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
> +}
> +
> bool
> vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
> {
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