[Mesa-dev] [PATCH 6/6] gallium\auxiliary\vl: Add video compute shader render
Liu, Leo
Leo.Liu at amd.com
Mon Feb 4 18:48:10 UTC 2019
On 2/1/19 11:38 AM, Christian König wrote:
> Am 01.02.19 um 17:28 schrieb Zhu, James:
>> Add video compute shader render. export CS_COMPOSITOR_RENDER=true
>> to enable video compute shader render.
>
> Ok that actually makes more sense, but I would either put everything
> into one file or cleanly separate between gfx and compute implementation.
Agreed.
Leo
>
> Christian.
>
>>
>> Signed-off-by: James Zhu <James.Zhu at amd.com>
>> ---
>> src/gallium/auxiliary/vl/vl_compositor.c | 19 +++++++++++++++++--
>> 1 file changed, 17 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 7ee8402..66a8fc9 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -1376,8 +1376,8 @@ vl_compositor_convert_rgb_to_yuv(struct
>> vl_compositor_state *s,
>> s->pipe->flush(s->pipe, NULL, 0);
>> }
>> -void
>> -vl_compositor_render(struct vl_compositor_state *s,
>> +static void
>> +vl_compositor_gfx_render(struct vl_compositor_state *s,
>> struct vl_compositor *c,
>> struct pipe_surface *dst_surface,
>> struct u_rect *dirty_area,
>> @@ -1419,6 +1419,21 @@ vl_compositor_render(struct
>> vl_compositor_state *s,
>> draw_layers(c, s, dirty_area);
>> }
>> +void
>> +vl_compositor_render(struct vl_compositor_state *s,
>> + struct vl_compositor *c,
>> + struct pipe_surface *dst_surface,
>> + struct u_rect *dirty_area,
>> + bool clear_dirty)
>> +{
>> + assert(s);
>> +
>> + if (cs_compositor_render_enable && s->layers->cs)
>> + vl_compositor_cs_render(s, c, dst_surface, dirty_area,
>> clear_dirty);
>> + else
>> + vl_compositor_gfx_render(s, c, dst_surface, dirty_area,
>> clear_dirty);
>> +}
>> +
>> bool
>> vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
>> {
>
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