[Mesa-dev] [PATCH 6/6] gallium\auxiliary\vl: Add video compute shader render

Liu, Leo Leo.Liu at amd.com
Mon Feb 4 18:48:10 UTC 2019


On 2/1/19 11:38 AM, Christian König wrote:
> Am 01.02.19 um 17:28 schrieb Zhu, James:
>> Add video compute shader render. export CS_COMPOSITOR_RENDER=true
>> to enable video compute shader render.
>
> Ok that actually makes more sense, but I would either put everything 
> into one file or cleanly separate between gfx and compute implementation.

Agreed.

Leo


>
> Christian.
>
>>
>> Signed-off-by: James Zhu <James.Zhu at amd.com>
>> ---
>>   src/gallium/auxiliary/vl/vl_compositor.c | 19 +++++++++++++++++--
>>   1 file changed, 17 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 7ee8402..66a8fc9 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -1376,8 +1376,8 @@ vl_compositor_convert_rgb_to_yuv(struct 
>> vl_compositor_state *s,
>>      s->pipe->flush(s->pipe, NULL, 0);
>>   }
>>   -void
>> -vl_compositor_render(struct vl_compositor_state *s,
>> +static void
>> +vl_compositor_gfx_render(struct vl_compositor_state *s,
>>                        struct vl_compositor       *c,
>>                        struct pipe_surface        *dst_surface,
>>                        struct u_rect              *dirty_area,
>> @@ -1419,6 +1419,21 @@ vl_compositor_render(struct 
>> vl_compositor_state *s,
>>      draw_layers(c, s, dirty_area);
>>   }
>>   +void
>> +vl_compositor_render(struct vl_compositor_state *s,
>> +                     struct vl_compositor       *c,
>> +                     struct pipe_surface        *dst_surface,
>> +                     struct u_rect              *dirty_area,
>> +                     bool                        clear_dirty)
>> +{
>> +   assert(s);
>> +
>> +   if (cs_compositor_render_enable && s->layers->cs)
>> +      vl_compositor_cs_render(s, c, dst_surface, dirty_area, 
>> clear_dirty);
>> +   else
>> +      vl_compositor_gfx_render(s, c, dst_surface, dirty_area, 
>> clear_dirty);
>> +}
>> +
>>   bool
>>   vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
>>   {
>
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