[Mesa-dev] [PATCH 2/2] panfrost: Implement Midgard shader toolchain
Alyssa Rosenzweig
alyssa at rosenzweig.io
Mon Feb 4 23:34:44 UTC 2019
> Top of src/util/ralloc.h?
Ah-ha, thank you! Suddenly mesa makes so much more sense :)
> Counting uniforms/attributes is all a confusing mess. I can confirm
> that what I do in v3d works, I just can't explain how without going and
> re-studying it.
Alright, I'll look there, thank you :)
> Basically the only thing I have any concern about is allowing
> end-user/distro builds of a panfrost_dri.so that doesn't actually work
> (so, some day when panfrost.ko shows up upstream, suddenly the loader
> starts trying to load this panfrost_dri.so and things break).
So, if I indefinitely remove panfrost from the ARM 'auto' list in
meson.build, this should be mitigated, yes?
Thanks,
Alyssa
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