[Mesa-dev] [PATCH v3 08/44] util: added float to float16 conversions with RTZ and RTNE
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Feb 6 10:44:37 UTC 2019
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/util/half_float.c | 74 +++++++++++++++++++++++++++++++++++++++++++
src/util/half_float.h | 7 ++++
2 files changed, 81 insertions(+)
diff --git a/src/util/half_float.c b/src/util/half_float.c
index 63aec5c5c14..5fdcb20045b 100644
--- a/src/util/half_float.c
+++ b/src/util/half_float.c
@@ -125,6 +125,80 @@ _mesa_float_to_half(float val)
return result;
}
+uint16_t
+_mesa_float_to_float16_rtz(float val)
+{
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ uint16_t result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -14) {
+ /* The float32 lies in the range (0.0, min_normal16) and is rounded
+ * to a nearby float16 value. The result will be either zero, subnormal,
+ * or normal.
+ */
+ e = 0;
+ m = truncf((1 << 24) * fabsf(fi.f));
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* The float32 lies in the range
+ * [min_normal16, max_normal16 + max_step16)
+ * and is rounded to a nearby float16 value. The result will be
+ * either normal or infinite.
+ */
+ e = new_exp + 15;
+ m = truncf(flt_m / (float) (1 << 13));
+ }
+ }
+
+ assert(0 <= m && m <= 1024);
+ if (m == 1024) {
+ /* The float32 was rounded upwards into the range of the next exponent,
+ * so bump the exponent. This correctly handles the case where f32
+ * should be rounded up to float16 infinity.
+ */
+ ++e;
+ m = 0;
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+}
/**
* Convert a 2-byte half float to a 4-byte float.
diff --git a/src/util/half_float.h b/src/util/half_float.h
index 01557424735..df90802bf34 100644
--- a/src/util/half_float.h
+++ b/src/util/half_float.h
@@ -39,6 +39,13 @@ uint16_t _mesa_float_to_half(float val);
float _mesa_half_to_float(uint16_t val);
uint8_t _mesa_half_to_unorm8(uint16_t v);
uint16_t _mesa_uint16_div_64k_to_half(uint16_t v);
+uint16_t _mesa_float_to_float16_rtz(float val);
+
+static inline uint16_t
+_mesa_float_to_float16_rtne(float val)
+{
+ return _mesa_float_to_half(val);
+}
static inline bool
_mesa_half_is_negative(uint16_t h)
--
2.19.1
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