[Mesa-dev] [PATCH] glsl: glsl to nir fix uninit static class member.
Dave Airlie
airlied at gmail.com
Fri Feb 8 05:24:11 UTC 2019
From: Dave Airlie <airlied at redhat.com>
The constructor should init this to NULL
---
src/compiler/glsl/glsl_to_nir.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 09599e4cee7..d62de862fac 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -180,6 +180,7 @@ nir_visitor::nir_visitor(nir_shader *shader)
this->overload_table = _mesa_pointer_hash_table_create(NULL);
this->result = NULL;
this->impl = NULL;
+ this->deref = NULL;
memset(&this->b, 0, sizeof(this->b));
}
--
2.20.1
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