[Mesa-dev] [PATCH 0/5] Cleanup dead code
Alyssa Rosenzweig
alyssa at rosenzweig.io
Sat Feb 9 01:21:40 UTC 2019
Via the prototyping cycle, a substantial amount of dead code and other
cruft has accumulated in the Panfrost tree, which is a burden for both
maintenance and aesthetic.
This patch series removes dead code when it's trivial to do so, or
refactors in order to remove dead code when nontrivial to do so.
After these patches, all "#if 0" code is removed except for the
wallpapering routine which will be another series in and of itself ;)
Alyssa Rosenzweig (5):
panfrost: Remove if 0'd dead code
panfrost: Specify supported draw modes per-context
panfrost: Overhaul viewport code; fix scissor test
panfrost: Remove speculative if 0'd format bit code
panfrost: Elucidate texture op scheduling comment
.../drivers/panfrost/midgard/cmdline.c | 11 --
.../panfrost/midgard/midgard_compile.c | 9 +-
src/gallium/drivers/panfrost/pan_assemble.c | 14 --
.../drivers/panfrost/pan_blend_shaders.c | 16 ---
src/gallium/drivers/panfrost/pan_context.c | 129 +++++++++---------
src/gallium/drivers/panfrost/pan_context.h | 3 +
src/gallium/drivers/panfrost/pan_swizzle.c | 37 -----
7 files changed, 69 insertions(+), 150 deletions(-)
--
2.20.1
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