[Mesa-dev] [PATCH 0/5] Cleanup dead code
Robert Foss
robert.foss at collabora.com
Sun Feb 10 17:58:00 UTC 2019
This patch is
Reviewed-by: Robert Foss <robert.foss at collabora.com>
On 2/9/19 2:21 AM, Alyssa Rosenzweig wrote:
> Via the prototyping cycle, a substantial amount of dead code and other
> cruft has accumulated in the Panfrost tree, which is a burden for both
> maintenance and aesthetic.
>
> This patch series removes dead code when it's trivial to do so, or
> refactors in order to remove dead code when nontrivial to do so.
>
> After these patches, all "#if 0" code is removed except for the
> wallpapering routine which will be another series in and of itself ;)
>
> Alyssa Rosenzweig (5):
> panfrost: Remove if 0'd dead code
> panfrost: Specify supported draw modes per-context
> panfrost: Overhaul viewport code; fix scissor test
> panfrost: Remove speculative if 0'd format bit code
> panfrost: Elucidate texture op scheduling comment
>
> .../drivers/panfrost/midgard/cmdline.c | 11 --
> .../panfrost/midgard/midgard_compile.c | 9 +-
> src/gallium/drivers/panfrost/pan_assemble.c | 14 --
> .../drivers/panfrost/pan_blend_shaders.c | 16 ---
> src/gallium/drivers/panfrost/pan_context.c | 129 +++++++++---------
> src/gallium/drivers/panfrost/pan_context.h | 3 +
> src/gallium/drivers/panfrost/pan_swizzle.c | 37 -----
> 7 files changed, 69 insertions(+), 150 deletions(-)
>
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