[Mesa-dev] [PATCH 0/5] Cleanup dead code

Robert Foss robert.foss at collabora.com
Sun Feb 10 17:58:00 UTC 2019


This patch is
Reviewed-by: Robert Foss <robert.foss at collabora.com>

On 2/9/19 2:21 AM, Alyssa Rosenzweig wrote:
> Via the prototyping cycle, a substantial amount of dead code and other
> cruft has accumulated in the Panfrost tree, which is a burden for both
> maintenance and aesthetic.
> 
> This patch series removes dead code when it's trivial to do so, or
> refactors in order to remove dead code when nontrivial to do so.
> 
> After these patches, all "#if 0" code is removed except for the
> wallpapering routine which will be another series in and of itself ;)
> 
> Alyssa Rosenzweig (5):
>    panfrost: Remove if 0'd dead code
>    panfrost: Specify supported draw modes per-context
>    panfrost: Overhaul viewport code; fix scissor test
>    panfrost: Remove speculative if 0'd format bit code
>    panfrost: Elucidate texture op scheduling comment
> 
>   .../drivers/panfrost/midgard/cmdline.c        |  11 --
>   .../panfrost/midgard/midgard_compile.c        |   9 +-
>   src/gallium/drivers/panfrost/pan_assemble.c   |  14 --
>   .../drivers/panfrost/pan_blend_shaders.c      |  16 ---
>   src/gallium/drivers/panfrost/pan_context.c    | 129 +++++++++---------
>   src/gallium/drivers/panfrost/pan_context.h    |   3 +
>   src/gallium/drivers/panfrost/pan_swizzle.c    |  37 -----
>   7 files changed, 69 insertions(+), 150 deletions(-)
> 


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