[Mesa-dev] [PATCH 4/4] radv: reduce the number of loaded channels for vertex input fetches
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Feb 12 14:09:32 UTC 2019
It's unnecessary to load more channels than the vertex attribute
format. The remaining channels are filled with 0 for y and z,
and 1 for w.
29077 shaders in 15096 tests
Totals:
SGPRS: 1321605 -> 1318869 (-0.21 %)
VGPRS: 935236 -> 932252 (-0.32 %)
Spilled SGPRs: 24860 -> 24776 (-0.34 %)
Code Size: 49832348 -> 49819464 (-0.03 %) bytes
Max Waves: 242101 -> 242611 (0.21 %)
Totals from affected shaders:
SGPRS: 93675 -> 90939 (-2.92 %)
VGPRS: 58016 -> 55032 (-5.14 %)
Spilled SGPRs: 172 -> 88 (-48.84 %)
Code Size: 2862740 -> 2849856 (-0.45 %) bytes
Max Waves: 15474 -> 15984 (3.30 %)
This mostly helps Croteam games (Talos/Sam2017).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_nir_to_llvm.c | 83 ++++++++++++++++++++++++++++++-
1 file changed, 81 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 7f74678d5f1..b1e0c64e4e1 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -1967,6 +1967,72 @@ adjust_vertex_fetch_alpha(struct radv_shader_context *ctx,
return alpha;
}
+static unsigned
+get_num_channels_from_data_format(unsigned data_format)
+{
+ switch (data_format) {
+ case V_008F0C_BUF_DATA_FORMAT_8:
+ case V_008F0C_BUF_DATA_FORMAT_16:
+ case V_008F0C_BUF_DATA_FORMAT_32:
+ return 1;
+ case V_008F0C_BUF_DATA_FORMAT_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32:
+ return 2;
+ case V_008F0C_BUF_DATA_FORMAT_10_11_11:
+ case V_008F0C_BUF_DATA_FORMAT_11_11_10:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32:
+ return 3;
+ case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
+ case V_008F0C_BUF_DATA_FORMAT_10_10_10_2:
+ case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
+ case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
+ case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
+ return 4;
+ default:
+ break;
+ }
+
+ return 4;
+}
+
+static LLVMValueRef
+radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx,
+ LLVMValueRef value,
+ unsigned num_channels,
+ bool is_float)
+{
+ LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0;
+ LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
+ LLVMTypeRef elemtype;
+ LLVMValueRef chan[4];
+
+ if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
+ unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
+
+ if (num_channels == 4 && vec_size == 4)
+ return value;
+
+ num_channels = MIN2(num_channels, vec_size);
+
+ for (unsigned i = 0; i < num_channels; i++)
+ chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i);
+
+ elemtype = LLVMGetElementType(LLVMTypeOf(value));
+ } else {
+ if (num_channels) {
+ assert(num_channels == 1);
+ chan[0] = value;
+ }
+ elemtype = LLVMTypeOf(value);
+ }
+
+ for (unsigned i = num_channels; i < 4; i++)
+ chan[i] = i == 3 ? one : zero;
+
+ return ac_build_gather_values(&ctx->ac, chan, 4);
+}
+
static void
handle_vs_input_decl(struct radv_shader_context *ctx,
struct nir_variable *variable)
@@ -1979,7 +2045,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
uint8_t input_usage_mask =
ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
- unsigned num_channels = util_last_bit(input_usage_mask);
+ unsigned num_input_channels = util_last_bit(input_usage_mask);
variable->data.driver_location = variable->data.location * 4;
@@ -1987,6 +2053,10 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
for (unsigned i = 0; i < attrib_count; ++i) {
LLVMValueRef output[4];
unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
+ unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
+ unsigned data_format = attrib_format & 0x0f;
+ unsigned num_format = (attrib_format >> 4) & 0x07;
+ bool is_float = num_format == V_008F0C_BUF_NUM_FORMAT_FLOAT;
if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
@@ -2018,12 +2088,21 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+ /* Adjust the number of channels to load based on the vertex
+ * attribute format.
+ */
+ unsigned num_format_channels = get_num_channels_from_data_format(data_format);
+ unsigned num_channels = MIN2(num_input_channels, num_format_channels);
+
+ assert(num_channels <= num_input_channels);
+
input = ac_build_buffer_load_format(&ctx->ac, t_list,
buffer_index,
ctx->ac.i32_0,
num_channels, false, true);
- input = ac_build_expand_to_vec4(&ctx->ac, input, num_channels);
+ input = radv_fixup_vertex_input_fetches(ctx, input, num_channels,
+ is_float);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
--
2.20.1
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