[Mesa-dev] [PATCH 00/26] RadeonSI: Primitive culling with async compute
Axel Davy
davyaxel0 at gmail.com
Wed Feb 13 07:28:36 UTC 2019
On 13/02/2019 06:15, Marek Olšák wrote:
> I decided to enable this optimization on all Pro graphics cards.
> The reason is that I haven't had time to benchmark games.
> This decision may be changed based on community feedback, etc.
Could the decision to run the optimization be based on some perf
counters related to culling ? If enough vertices are culled, you'd
enable the optimization.
There seems to be an AMD patent on the optimization, I failed to see it
mentioned, maybe it should be pointed out somewhere.
Yours,
Axel
More information about the mesa-dev
mailing list