[Mesa-dev] A few NIR compile time optimisations

Timothy Arceri tarceri at itsqueeze.com
Wed Feb 13 08:00:12 UTC 2019


Currently the radeonsi NIR backend takes around twice the time
of the tgsi backend to compile shader-db. These are some first
steps at reducing the overhead of NIR.

This series reduces the compile time of a Deus Ex program I was
profiling by around 5%.




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