[Mesa-dev] [PATCH 00/26] RadeonSI: Primitive culling with async compute
Marek Olšák
maraeo at gmail.com
Thu Feb 14 01:48:56 UTC 2019
Yes, you need amd-staging-drm-next.
Marek
On Wed, Feb 13, 2019 at 8:28 PM Dieter Nützel <Dieter at nuetzel-hh.de> wrote:
> Now with LLVM 9.0 git;-)
>
> Running, except mplayer/mpv (same as before).
>
> mplayer: ../src/gallium/drivers/radeon/radeon_winsys.h:866:
> radeon_get_heap_index: Assertion `!"32BIT without WC is disallowed"'
> failed.
> Abbruch (core dumped)
>
> mpv: ../src/gallium/drivers/radeon/radeon_winsys.h:866:
> radeon_get_heap_index: Assertion `!"32BIT without WC is disallowed"'
> failed.
> Abbruch (core dumped)
>
> And this after glxgears, Blender, FreeCAD, UH and UV:
>
> [38939.440950] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx
> 00000000679c61fd is still alive
> [38939.440993] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx
> 00000000679c61fd is still alive
> [38964.901076] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx
> 000000009c4b659b is still alive
> [38964.901130] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx
> 000000009c4b659b is still alive
> [38980.844577] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx
> 000000001bee3a35 is still alive
> [38980.844642] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx
> 000000001bee3a35 is still alive
>
> Newer 'amd-staging-drm-next' needed? #0bf64b0a9f78 currently
>
> If I only had some big triangle apps...;-)
>
> Dieter
>
> Am 13.02.2019 17:36, schrieb Marek Olšák:
> > Dieter, you need final LLVM 8.0.
> >
> > Marek
> >
> > On Wed, Feb 13, 2019 at 11:02 AM Dieter Nützel <Dieter at nuetzel-hh.de>
> > wrote:
> >
> >> GREAT stuff, Marek!
> >>
> >> But sadly some crashes.
> >> Is my LLVM git version to old?
> >> 7. Jan 2019 (short before 8.0 cut)
> >>
> >> LLVM (http://llvm.org/):
> >> LLVM version 8.0.0svn
> >> Optimized build.
> >> Default target: x86_64-unknown-linux-gnu
> >> Host CPU: nehalem
> >>
> >> Registered Targets:
> >> amdgcn - AMD GCN GPUs
> >> r600 - AMD GPUs HD2XXX-HD6XXX
> >> x86 - 32-bit X86: Pentium-Pro and above
> >> x86-64 - 64-bit X86: EM64T and AMD64
> >>
> >> Please have a look at my post @Phoronix:
> >>
> >
> https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1079916-radeonsi-picks-up-primitive-culling-with-async-compute-for-performance-wins?p=1079984#post1079984
> >>
> >> Thanks,
> >> Dieter
> >>
> >> Am 13.02.2019 06:15, schrieb Marek Olšák:
> >>> Hi,
> >>>
> >>> This patch series uses async compute to do primitive culling
> >> before
> >>> the vertex shader. It significantly improves performance for
> >>> applications
> >>> that use a lot of geometry that is invisible because primitives
> >> don't
> >>> intersect sample points or there are a lot of back faces, etc.
> >>>
> >>> It passes 99.9999% of all tests (GL CTS, dEQP, piglit) and is 100%
> >>
> >>> stable.
> >>> It supports all chips all the way from Sea Islands to Radeon VII.
> >>>
> >>> As you can see in the results marked (ENABLED) in the picture
> >> below,
> >>> it destroys our competition (The GeForce results are from a
> >> Phoronix
> >>> article from 2017, the latest ones I could find):
> >>>
> >>> Benchmark: ParaView - Many Spheres - 2560x1440
> >>> https://people.freedesktop.org/~mareko/prim-discard-cs-results.png
> >>>
> >>>
> >>> The last patch describes the implementation and functional
> >> limitations
> >>> if you can find the huge code comment, so I'm not gonna do that
> >> here.
> >>>
> >>> I decided to enable this optimization on all Pro graphics cards.
> >>> The reason is that I haven't had time to benchmark games.
> >>> This decision may be changed based on community feedback, etc.
> >>>
> >>> People using the Pro graphics cards can disable this by setting
> >>> AMD_DEBUG=nopd, and people using consumer graphics cards can
> >> enable
> >>> this by setting AMD_DEBUG=pd. So you always have a choice.
> >>>
> >>> Eventually we might also enable this on consumer graphics cards
> >> for
> >>> those
> >>> games that benefit. It might decrease performance if there is not
> >>> enough
> >>> invisible geometry.
> >>>
> >>> Branch:
> >>> https://cgit.freedesktop.org/~mareko/mesa/log/?h=prim-discard-cs
> >>>
> >>> Please review.
> >>>
> >>> Thanks,
> >>> Marek
> >>> _______________________________________________
> >>> mesa-dev mailing list
> >>> mesa-dev at lists.freedesktop.org
> >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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