[Mesa-dev] [RFC] gpu/docs: Clarify what userspace means for gl
Daniel Vetter
daniel at ffwll.ch
Thu Feb 14 15:09:15 UTC 2019
On Thu, Feb 14, 2019 at 10:00:17AM +0100, Daniel Vetter wrote:
> Clear rules avoid arguing.
>
> I think it'd be good to have an equally solid list on the kms side.
> But kms is much more meant to be a standard, and the list of userspace
> projects we've accepted in the past is constantly shifting and
> adjusting. So I figured I'll leave that as an exercise for later on.
>
> v2: Try to clarify that we don't want a mesa driver just for mesa's
> sake, and more clearly exclude anything that just doesn't make sense
> technically. Example would be a compute driver that makes sense to be
> merged into drm (for kernel side code-sharing), but where the intended
> use is some single-source CUDA-style compute without ever bothering
> about any of the 3D/rendering side baggage that comes with gl/vk.
>
> v3: Drop vulkan for now, the situation there isn't as obviously
> clear-cut as on the gl side, and I don't want to tank this idea on a
> hot discussion about vk and mesa. Plus I think once we have 1-2 more
> vk drivers in mesa the situation on the vk side is clear-cut too, and
> we can do a follow-up patch to add vk to the list where we expect the
> userspace to be in upstream mesa. That's would give nice precedence to
> make it clear that this isn't cast in stone, but meant to reflect
> reality and should be adjusted as needed.
Since it just came up on irc, but also earlier in private chats: Not
including vk creates a bit an awkward spot for a (currently still
hypothetical) vk-only driver submission, if gl support is provided through
something like zink. I'm kinda expecting that the vk situation will be
resolved before this becomes a real issue (all currently in-flight open
drivers I'm aware off for gl and vk are based on mesa anyway). But if not
then we need to look at the specific case and see what makes sense. As
usual, like for everything else that adds new uapi to drm.
-Daniel
>
> v4: Fix typo.
>
> Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
> ---
> Hi all,
>
> I discussed this a bit with a few people over the past few months (I
> think), to get a feel for where the consensus might be. Goal here isn't
> anything aspirational (like with the recent igt patch), but just
> documented current expectations, so that there's no confusion or companies
> with failed projects that had no reason to fail. Same reasons really like
> for the patch to document open source userspace requirements a few years
> ago, that one is still extremely useful.
>
> For obvious reasons needs solid support from both mesa and kernel people,
> or it won't land.
>
> Thoughts, hot takes, comments, also acks all very much welcome.
>
> Thanks, Daniel
> ---
> Documentation/gpu/drm-uapi.rst | 23 +++++++++++++++++++++++
> 1 file changed, 23 insertions(+)
>
> diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
> index c9fd23efd957..79f78c3fa458 100644
> --- a/Documentation/gpu/drm-uapi.rst
> +++ b/Documentation/gpu/drm-uapi.rst
> @@ -105,6 +105,29 @@ is already rather painful for the DRM subsystem, with multiple different uAPIs
> for the same thing co-existing. If we add a few more complete mistakes into the
> mix every year it would be entirely unmanageable.
>
> +Below some clarifications what this means for specific areas in DRM.
> +
> +Compute&Rendering Userspace
> +---------------------------
> +
> +Userspace API for enabling compute and rendering blocks which are capable of at
> +least supporting one of the OpenGL or OpenGL ES standards from Khronos need to
> +be enabled in the upstream `Mesa3D project<https://www.mesa3d.org/>`.
> +
> +Mesa3D is the canonical upstream for these areas because it is a fully
> +compliant, performant and cross-vendor implementation that supports all kernel
> +drivers in DRM. It is therefore the best platform to validate userspace API and
> +especially make sure that cross-vendor interoperation is assured.
> +
> +Other userspace is only admissible if exposing a given feature through OpenGL or
> +OpenGL ES would result in a technically unsound design, incomplete driver or
> +otherwise an implementation which isn't useful in real world usage.
> +
> +Other areas, like media codec, which Mesa3D supports for just some drivers, but
> +isn't the clear universal choice, are excluded from this policy. Driver teams
> +are still encourage to aim for shared, cross-vendor infrastructure in userspace
> +as much as possible.
> +
> .. _drm_render_node:
>
> Render nodes
> --
> 2.20.1
>
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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