[Mesa-dev] [PATCH 00/38] radv, ac: 16-bit and 8-bit arithmetic and 8-bit storage
Rhys Perry
pendingchaos02 at gmail.com
Sat Feb 16 00:21:49 UTC 2019
This series add support for:
- VK_KHR_shader_float16_int8
- VK_AMD_gpu_shader_half_float
- VK_AMD_gpu_shader_int16
- VK_KHR_8bit_storage
on VI+. Half floats are disabled on LLVM 7 because of a bug causing large
memory usage and long (or unbounded) compilation times with some CTS
tests.
It is written against the following patch series:
- https://patchwork.freedesktop.org/series/53454/ (v4)
- https://patchwork.freedesktop.org/series/53660/ (v1)
With LLVM 9, there are no reproducable Vulkan CTS regressions with Vega
and VI except for
dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_float_64_to_16.*
which fails or crashes because of unrelated radv bugs with 64-bit varyings
and because the tests use VK_FORMAT_R64_SFLOAT as a vertex format even
though radv does not support it.
With LLVM 9, there are no reproducable piglit regressions except for
glsl-array-bounds-12.shader_test because of a LLVM bug when
SLP vectorization is enabled.
With LLVM 8, there are no reproducable Vulkan CTS regressions with Vega
and VI except for those with LLVM 9 and a couple of tests because of a
LLVM bug after the SLP vectorizer and with the current lack of fallback
for 16-bit interpolation on LLVM versions before LLVM 9.
With LLVM 7, there are no reproducable Vulkan CTS regressions with Vega
and VI except for those with LLVM 9 and a couple of tests because of a
LLVM bug after the SLP vectorizer.
The SLP vectorization patch is marked as WIP because it exposes LLVM bugs
with piglit's glsl-array-bounds-12.shader_test, some Vulkan CTS tests and
some shader-db test for a game I can't remember. It also over-vectorizes
32-bit code which can cause significant worsening in generated code
quality.
The 16-bit interpolation patch is marked as WIP because it currently
requires intrinsics only available in LLVM 9 and does not have a fallback.
A branch on Github containing this series can be found at:
https://github.com/pendingchaos/mesa/commits/radv_fp16_int16_int8_v2
v2: rebase
v2: implement 16-bit interpolation
v2: move LLVMAddSLPVectorizePass to after LLVMAddEarlyCSEMemSSAPass
v2: run vectorization unconditionally on GFX9 and later
v2: remove ac_get_one(), ac_get_zero(), ac_get_onef() and ac_get_zerof()
v2: remove ac_int_of_size()
v2: fix 64-bit visit_load_var()
v2: mark VK_KHR_8bit_storage as DONE in features.txt
v2: mark SLP vectorization patch as WIP
v2: fix C++ style comment
Rhys Perry (41):
radv: bitcast 16-bit outputs to integers
radv: ensure export arguments are always float
ac: add various helpers for float16/int16/int8
ac/nir: implement 8-bit push constant, ssbo and ubo loads
ac/nir: implement 8-bit ssbo stores
ac/nir: fix 16-bit ssbo stores
ac/nir: implement 8-bit nir_load_const_instr
ac/nir: implement 8-bit conversions
ac/nir: fix 64-bit nir_op_f2f16_rtz
ac/nir: make ac_build_clamp work on all bit sizes
ac/nir: make ac_build_fract work on all bit sizes
ac/nir: make ac_build_isign work on all bit sizes
ac/nir: make ac_build_fsign work on all bit sizes
ac/nir: make ac_build_fdiv support 16-bit floats
ac/nir: implement half-float nir_op_frcp
ac/nir: implement half-float nir_op_frsq
ac/nir: implement half-float nir_op_ldexp
radv: lower 16-bit flrp
ac/nir: support half floats in emit_b2f
ac/nir: make emit_b2i work on all bit sizes
ac/nir: implement 16-bit shifts
compiler/nir: add lowering option for 16-bit ffma
ac/nir: implement 16-bit ac_build_ddxy
ac/nir: implement 8 and 16 bit ac_build_readlane
nir: make bitfield_reverse and ifind_msb work with all integers
ac/nir: make ac_find_lsb work on all bit sizes
ac/nir: make ac_build_umsb work on all bit sizes
ac/nir: implement 8 and 16 bit ac_build_imsb
ac/nir: make ac_build_bit_count work on all bit sizes
ac/nir: make ac_build_bitfield_reverse work on all bit sizes
ac/nir: implement 16-bit pack/unpack opcodes
ac/nir: add 8-bit types to glsl_base_to_llvm_type
ac/nir,radv: create an array of varying output types
ac/nir: store all outputs as f32
radv: store all fragment shader inputs as f32
radv: handle all fragment output types
WIP: radv,ac: implement 16-bit interpolation
WIP: ac,radv: run LLVM's SLP vectorizer
ac/nir: generate better code for nir_op_f2f16_rtz
ac/nir: have nir_op_f2f16 round to zero
radv,docs: expose float16, int16 and int8 features and extensions
docs/features.txt | 2 +-
src/amd/common/ac_llvm_build.c | 325 +++++++++++------------
src/amd/common/ac_llvm_build.h | 18 +-
src/amd/common/ac_llvm_util.c | 8 +-
src/amd/common/ac_nir_to_llvm.c | 268 +++++++++++++++----
src/amd/common/ac_shader_abi.h | 1 +
src/amd/vulkan/radv_device.c | 17 ++
src/amd/vulkan/radv_extensions.py | 4 +
src/amd/vulkan/radv_nir_to_llvm.c | 123 +++++----
src/amd/vulkan/radv_pipeline.c | 19 +-
src/amd/vulkan/radv_shader.c | 4 +
src/amd/vulkan/radv_shader.h | 1 +
src/broadcom/compiler/nir_to_vir.c | 1 +
src/compiler/nir/nir.h | 1 +
src/compiler/nir/nir_opcodes.py | 4 +-
src/compiler/nir/nir_opt_algebraic.py | 4 +-
src/gallium/drivers/radeonsi/si_get.c | 1 +
src/gallium/drivers/radeonsi/si_shader.c | 2 +-
src/gallium/drivers/vc4/vc4_program.c | 1 +
19 files changed, 507 insertions(+), 297 deletions(-)
--
2.20.1
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