[Mesa-dev] A few NIR compile time optimisations
Timothy Arceri
tarceri at itsqueeze.com
Tue Feb 19 23:59:37 UTC 2019
On 20/2/19 10:49 am, Marek Olšák wrote:
> st_link_shader takes 55% of CPU time with NIR, and 9% with TGSI.
>
> nir_validate_shader 49%
>
> nir_validate_shader is overused. It doesn't make sense even in debug builds.
It's used to validate the IR between optimisation/lowering passes. For
debug builds you can use NIR_VALIDATE=0 to avoid it.
Note since I sent this we have tracked down and removed some excessive
processing in nir_opt_dead_cf() and Connor has also sent a MR to
significantly reduce time spent in nir_opt_algebraic [1].
The overhead from NIR has reduce to about 30% of time spent compiling
shader-db with everything that's already landed and Connors series.
I intend to do some more profiling today. I added compile times to
shader-db so that I can pinpoint problem shaders.
[1] https://gitlab.freedesktop.org/mesa/mesa/merge_requests/269
>
> Marek
>
> On Wed, Feb 13, 2019 at 4:26 AM Connor Abbott <cwabbott0 at gmail.com
> <mailto:cwabbott0 at gmail.com>> wrote:
>
> Reviewed-by: Connor Abbott <cwabbott0 at gmail.com
> <mailto:cwabbott0 at gmail.com>>
>
> I'm a bit surprised it's that slow... do you have any idea what's
> going on? I've made flamegraphs in the past on i965 to see where
> most of the time is spent.
>
> On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri
> <tarceri at itsqueeze.com <mailto:tarceri at itsqueeze.com>> wrote:
>
> Currently the radeonsi NIR backend takes around twice the time
> of the tgsi backend to compile shader-db. These are some first
> steps at reducing the overhead of NIR.
>
> This series reduces the compile time of a Deus Ex program I was
> profiling by around 5%.
>
>
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