[Mesa-dev] [PATCH v3] gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba

James Zhu jamesz at amd.com
Wed Feb 20 13:29:04 UTC 2019


Hi Filipe,

Can I have your name in the Tested-by list for this patch?

Thanks!

James Zhu


On 2019-02-15 4:19 p.m., Zhu, James wrote:

Fixes: 9364d66cb7f7 (Add video compositor compute shader render)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader.

Signed-off-by: James Zhu <James.Zhu at amd.com><mailto:James.Zhu at amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 17 +++++++----------
 1 file changed, 7 insertions(+), 10 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 8731ad9..a8f3620 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
          debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
          return false;
       }
+   }

-      c->fs_rgba = create_frag_shader_rgba(c);
-      if (!c->fs_rgba) {
-         debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
-         return false;
-      }
+   c->fs_rgba = create_frag_shader_rgba(c);
+   if (!c->fs_rgba) {
+      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
+      return false;
    }

    return true;
@@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
    } else {
       c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
       c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
-      c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
    }
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
 }

 static bool
@@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);

    s->used_layers |= 1 << layer;
-   if (c->pipe_compute_supported)
-      s->layers[layer].cs = c->cs_rgba;
-   else
-      s->layers[layer].fs = c->fs_rgba;
+   s->layers[layer].fs = c->fs_rgba;
    s->layers[layer].samplers[0] = c->sampler_linear;
    s->layers[layer].samplers[1] = NULL;
    s->layers[layer].samplers[2] = NULL;

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