[Mesa-dev] [PATCH 0/4] RadeonSI: Upload constants to VRAM via SDMA

Dieter Nützel Dieter at nuetzel-hh.de
Tue Feb 26 03:06:35 UTC 2019


Hello Marek,

you wrote with your series sent:

[-]
Trivial benchmarks such as glxgears can expect 20% decrease
in performance due to the added cost of the SDMA CS ioctl that wasn't
there before.
[-]

Any ideas to speed this up, again?
glmark2 went from 9766 (best ever) down to 7455 (all with NIR).
Or are micro benchmarks not worth more effort?

Dieter

SDMA
=======================================================
     glmark2 2017.07
=======================================================
     OpenGL Information
     GL_VENDOR:     X.Org
     GL_RENDERER:   Radeon RX 580 Series (POLARIS10, DRM 3.30.0, 
5.0.0-rc1-1.g7262353-default+, LLVM 9.0.0)
     GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.1.0-devel 
(git-a9b32aaa16)
=======================================================
[build] use-vbo=false: FPS: 3694 FrameTime: 0.271 ms
[build] use-vbo=true: FPS: 9341 FrameTime: 0.107 ms
[texture] texture-filter=nearest: FPS: 9140 FrameTime: 0.109 ms
[texture] texture-filter=linear: FPS: 9163 FrameTime: 0.109 ms
[texture] texture-filter=mipmap: FPS: 9161 FrameTime: 0.109 ms
[shading] shading=gouraud: FPS: 9234 FrameTime: 0.108 ms
[shading] shading=blinn-phong-inf: FPS: 9255 FrameTime: 0.108 ms
[shading] shading=phong: FPS: 9226 FrameTime: 0.108 ms
[shading] shading=cel: FPS: 9310 FrameTime: 0.107 ms
[bump] bump-render=high-poly: FPS: 9298 FrameTime: 0.108 ms
[bump] bump-render=normals: FPS: 9121 FrameTime: 0.110 ms
[bump] bump-render=height: FPS: 9120 FrameTime: 0.110 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9858 FrameTime: 0.101 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9854 FrameTime: 
0.101 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8468 FrameTime: 0.118 
ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: 
FPS: 5181 FrameTime: 0.193 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 5374 FrameTime: 0.186 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: 
FPS: 824 FrameTime: 1.214 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: 
FPS: 1114 FrameTime: 0.898 ms
[buffer] 
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: 
FPS: 899 FrameTime: 1.112 ms
[ideas] speed=duration: FPS: 3485 FrameTime: 0.287 ms
[jellyfish] <default>: FPS: 7992 FrameTime: 0.125 ms
[terrain] <default>: FPS: 1796 FrameTime: 0.557 ms
[shadow] <default>: FPS: 7350 FrameTime: 0.136 ms
[refract] <default>: FPS: 3595 FrameTime: 0.278 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9401 FrameTime: 
0.106 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 9413 FrameTime: 
0.106 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9417 FrameTime: 
0.106 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9365 
FrameTime: 0.107 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9451 
FrameTime: 0.106 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9300 
FrameTime: 0.108 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9440 
FrameTime: 0.106 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9392 
FrameTime: 0.106 ms
=======================================================
                                   glmark2 Score: 7455
=======================================================


Before
=======================================================
     glmark2 2017.07
=======================================================
     OpenGL Information
     GL_VENDOR:     X.Org
     GL_RENDERER:   Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 
4.20.0-rc3-1.g7262353-default+, LLVM 8.0.0)
     GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.0.0-devel 
(git-c49b3df3cb)
=======================================================
[build] use-vbo=false: FPS: 3373 FrameTime: 0.296 ms
[build] use-vbo=true: FPS: 13121 FrameTime: 0.076 ms
[texture] texture-filter=nearest: FPS: 12172 FrameTime: 0.082 ms
[texture] texture-filter=linear: FPS: 12557 FrameTime: 0.080 ms
[texture] texture-filter=mipmap: FPS: 12228 FrameTime: 0.082 ms
[shading] shading=gouraud: FPS: 12536 FrameTime: 0.080 ms
[shading] shading=blinn-phong-inf: FPS: 12782 FrameTime: 0.078 ms
[shading] shading=phong: FPS: 12619 FrameTime: 0.079 ms
[shading] shading=cel: FPS: 12735 FrameTime: 0.079 ms
[bump] bump-render=high-poly: FPS: 11412 FrameTime: 0.088 ms
[bump] bump-render=normals: FPS: 12467 FrameTime: 0.080 ms
[bump] bump-render=height: FPS: 12422 FrameTime: 0.081 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13252 FrameTime: 0.075 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11468 FrameTime: 
0.087 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11385 FrameTime: 0.088 
ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: 
FPS: 5609 FrameTime: 0.178 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 5944 FrameTime: 0.168 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: 
FPS: 837 FrameTime: 1.195 ms
[buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: 
FPS: 1153 FrameTime: 0.867 ms
[buffer] 
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: 
FPS: 925 FrameTime: 1.081 ms
[ideas] speed=duration: FPS: 3042 FrameTime: 0.329 ms
[jellyfish] <default>: FPS: 10209 FrameTime: 0.098 ms
[terrain] <default>: FPS: 1791 FrameTime: 0.558 ms
[shadow] <default>: FPS: 9248 FrameTime: 0.108 ms
[refract] <default>: FPS: 3502 FrameTime: 0.286 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 13061 FrameTime: 
0.077 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 13225 FrameTime: 
0.076 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 12882 FrameTime: 
0.078 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 12806 
FrameTime: 0.078 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 12936 
FrameTime: 0.077 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12954 
FrameTime: 0.077 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 
12788 FrameTime: 0.078 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12846 
FrameTime: 0.078 ms
=======================================================
                                   glmark2 Score: 9766
=======================================================


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