[Mesa-dev] [Bug 109739] Mesa build fails when vulkan-overlay-layer option is enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 26 13:20:45 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109739
Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #7 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
Fixed by :
commit 964675082231963816a60271390bd04d561888fd
Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date: Fri Feb 22 12:54:53 2019 +0000
vulkan/overlay: fix includes
The Loader/Validation-Layers repository allow the user to choose where
header files are installed. On my system I choose /usr/include
thinking it was the obvious "base" location, but it turns out the
headers end up being installed right there rather in a vulkan
subdirectory. On Debian/Ubuntu the selected installation path is
/usr/include/vulkan, so just go with that.
Hopefully other distro don't choose another path.
Note that the validation layer doesn't provide a .pc file so we have
no way of querying where the headers are installed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109739
Acked-by: Eric Engestrom <eric.engestrom at intel.com>
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