[Mesa-dev] [Bug 109739] Mesa build fails when vulkan-overlay-layer option is enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 26 13:20:45 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109739

Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #7 from Lionel Landwerlin <lionel.g.landwerlin at linux.intel.com> ---
Fixed by : 

commit 964675082231963816a60271390bd04d561888fd
Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date:   Fri Feb 22 12:54:53 2019 +0000

    vulkan/overlay: fix includes

    The Loader/Validation-Layers repository allow the user to choose where
    header files are installed. On my system I choose /usr/include
    thinking it was the obvious "base" location, but it turns out the
    headers end up being installed right there rather in a vulkan
    subdirectory. On Debian/Ubuntu the selected installation path is
    /usr/include/vulkan, so just go with that.

    Hopefully other distro don't choose another path.

    Note that the validation layer doesn't provide a .pc file so we have
    no way of querying where the headers are installed.

    Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109739
    Acked-by: Eric Engestrom <eric.engestrom at intel.com>

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