[Mesa-dev] [PATCH] panfrost/midgard: Don't force constant on VLUT
Alyssa Rosenzweig
alyssa at rosenzweig.io
Wed Feb 27 03:36:23 UTC 2019
Previously, we forced a #0 inline constant tacked on for the lut
instructions to mirror the blob's behaviour, which caused some
suboptimal codegen due to our constant inlining implementation. Instead,
just don't force a constant at all.
Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
---
src/gallium/drivers/panfrost/midgard/midgard_compile.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index 65822d3b28f..f533572c05d 100644
--- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
+++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
@@ -1069,7 +1069,6 @@ emit_alu(compiler_context *ctx, nir_alu_instr *instr)
.src0 = quirk_flipped_r24 ? SSA_UNUSED_1 : src0,
.src1 = quirk_flipped_r24 ? src0 : src1,
.dest = dest,
- .inline_constant = (nr_inputs == 1) && !quirk_flipped_r24
}
};
--
2.20.1
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