[Mesa-dev] [PATCH 1/7] mesa: implement ARB/KHR_parallel_shader_compile

Ian Romanick idr at freedesktop.org
Thu Jan 3 19:41:41 UTC 2019


On 1/3/19 11:40 AM, Ian Romanick wrote:
> On 11/28/18 6:59 PM, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> Tested by piglit.
> 
> It doesn't look like there are any piglit test

Ignore that.  I started typing, checked the piglit list, then forgot to
delete it.

>> ---
>>  docs/features.txt                       |  2 +-
>>  docs/relnotes/19.0.0.html               |  2 ++
>>  src/mapi/glapi/gen/gl_API.xml           | 15 ++++++++++++++-
>>  src/mesa/main/dd.h                      |  7 +++++++
>>  src/mesa/main/extensions_table.h        |  2 ++
>>  src/mesa/main/get_hash_params.py        |  3 +++
>>  src/mesa/main/hint.c                    | 12 ++++++++++++
>>  src/mesa/main/hint.h                    |  4 ++++
>>  src/mesa/main/mtypes.h                  |  1 +
>>  src/mesa/main/shaderapi.c               | 10 ++++++++++
>>  src/mesa/main/tests/dispatch_sanity.cpp |  4 ++++
>>  11 files changed, 60 insertions(+), 2 deletions(-)
>>
>> diff --git a/docs/features.txt b/docs/features.txt
>> index 8999e42519c..7b827de6a92 100644
>> --- a/docs/features.txt
>> +++ b/docs/features.txt
>> @@ -295,21 +295,21 @@ GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
>>    GL_OES_texture_storage_multisample_2d_array           DONE (all drivers that support GL_ARB_texture_multisample)
>>  
>>  Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
>>  
>>    GL_ARB_bindless_texture                               DONE (nvc0, radeonsi)
>>    GL_ARB_cl_event                                       not started
>>    GL_ARB_compute_variable_group_size                    DONE (nvc0, radeonsi)
>>    GL_ARB_ES3_2_compatibility                            DONE (i965/gen8+, radeonsi, virgl)
>>    GL_ARB_fragment_shader_interlock                      DONE (i965)
>>    GL_ARB_gpu_shader_int64                               DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
>> -  GL_ARB_parallel_shader_compile                        not started, but Chia-I Wu did some related work in 2014
>> +  GL_ARB_parallel_shader_compile                        DONE (all drivers)
>>    GL_ARB_post_depth_coverage                            DONE (i965, nvc0)
>>    GL_ARB_robustness_isolation                           not started
>>    GL_ARB_sample_locations                               DONE (nvc0)
>>    GL_ARB_seamless_cubemap_per_texture                   DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
>>    GL_ARB_shader_ballot                                  DONE (i965/gen8+, nvc0, radeonsi)
>>    GL_ARB_shader_clock                                   DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
>>    GL_ARB_shader_stencil_export                          DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
>>    GL_ARB_shader_viewport_layer_array                    DONE (i965/gen6+, nvc0, radeonsi)
>>    GL_ARB_sparse_buffer                                  DONE (radeonsi/CIK+)
>>    GL_ARB_sparse_texture                                 not started
>> diff --git a/docs/relnotes/19.0.0.html b/docs/relnotes/19.0.0.html
>> index bc1776e8f4e..540482bca5f 100644
>> --- a/docs/relnotes/19.0.0.html
>> +++ b/docs/relnotes/19.0.0.html
>> @@ -33,24 +33,26 @@ Compatibility contexts may report a lower version depending on each driver.
>>  <h2>SHA256 checksums</h2>
>>  <pre>
>>  TBD.
>>  </pre>
>>  
>>  
>>  <h2>New features</h2>
>>  
>>  <ul>
>>  <li>GL_AMD_texture_texture4 on all GL 4.0 drivers.</li>
>> +<li>GL_ARB_parallel_shader_compile on all drivers.</li>
>>  <li>GL_EXT_shader_implicit_conversions on all drivers (ES extension).</li>
>>  <li>GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension).<li>
>>  <li>GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension).<li>
>>  <li>GL_EXT_texture_view on drivers supporting texture views (ES extension).<li>
>> +<li>GL_KHR_parallel_shader_compile on all drivers.</li>
>>  <li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li>
>>  </ul>
>>  
>>  <h2>Bug fixes</h2>
>>  
>>  <ul>
>>  <li>TBD</li>
>>  </ul>
>>  
>>  <h2>Changes</h2>
>> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
>> index f4d0808f13b..4ce691b361b 100644
>> --- a/src/mapi/glapi/gen/gl_API.xml
>> +++ b/src/mapi/glapi/gen/gl_API.xml
>> @@ -8402,21 +8402,34 @@
>>          <param name="maxX" type="GLfloat"/>
>>          <param name="maxY" type="GLfloat"/>
>>          <param name="maxZ" type="GLfloat"/>
>>          <param name="maxW" type="GLfloat"/>
>>      </function>
>>  
>>  </category>
>>  
>>  <xi:include href="ARB_gpu_shader_int64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
>>  
>> -<!-- ARB extension 179 - 189 -->
>> +<category name="ARB_parallel_shader_compile" number="179">
>> +    <enum name="MAX_SHADER_COMPILER_THREADS_ARB"   value="0x91B0"/>
>> +    <enum name="COMPLETION_STATUS_ARB"             value="0x91B1"/>
>> +
>> +    <function name="MaxShaderCompilerThreadsKHR" es2="2.0">
>> +        <param name="count" type="GLuint"/>
>> +    </function>
>> +
>> +    <function name="MaxShaderCompilerThreadsARB" alias="MaxShaderCompilerThreadsKHR">
>> +        <param name="count" type="GLuint"/>
>> +    </function>
>> +</category>
>> +
>> +<!-- ARB extension 180 - 189 -->
>>  
>>  <xi:include href="ARB_gl_spirv.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
>>  
>>  <!-- Non-ARB extensions sorted by extension number. -->
>>  
>>  <category name="GL_EXT_blend_color" number="2">
>>      <enum name="CONSTANT_COLOR_EXT"                       value="0x8001"/>
>>      <enum name="ONE_MINUS_CONSTANT_COLOR_EXT"             value="0x8002"/>
>>      <enum name="CONSTANT_ALPHA_EXT"                       value="0x8003"/>
>>      <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT"             value="0x8004"/>
>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>> index f14c3e04e91..92b6ecac33c 100644
>> --- a/src/mesa/main/dd.h
>> +++ b/src/mesa/main/dd.h
>> @@ -1292,20 +1292,27 @@ struct dd_function_table {
>>     /**
>>      * Called to initialize gl_program::driver_cache_blob (and size) with a
>>      * ralloc allocated buffer.
>>      *
>>      * This buffer will be saved and restored as part of the gl_program
>>      * serialization and deserialization.
>>      */
>>     void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
>>                                            struct gl_program *prog);
>>     /*@}*/
>> +
>> +   /**
>> +    * \name Set the number of compiler threads for ARB_parallel_shader_compile
>> +    */
>> +   void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
>> +   bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
>> +                                            struct gl_shader_program *shprog);
>>  };
>>  
>>  
>>  /**
>>   * Per-vertex functions.
>>   *
>>   * These are the functions which can appear between glBegin and glEnd.
>>   * Depending on whether we're inside or outside a glBegin/End pair
>>   * and whether we're in immediate mode or building a display list, these
>>   * functions behave differently.  This structure allows us to switch
>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>> index 2a3e1ab32ca..075d72f16c2 100644
>> --- a/src/mesa/main/extensions_table.h
>> +++ b/src/mesa/main/extensions_table.h
>> @@ -92,20 +92,21 @@ EXT(ARB_internalformat_query                , ARB_internalformat_query
>>  EXT(ARB_internalformat_query2               , ARB_internalformat_query2              , GLL, GLC,  x ,  x , 2013)
>>  EXT(ARB_invalidate_subdata                  , dummy_true                             , GLL, GLC,  x ,  x , 2012)
>>  EXT(ARB_map_buffer_alignment                , dummy_true                             , GLL, GLC,  x ,  x , 2011)
>>  EXT(ARB_map_buffer_range                    , ARB_map_buffer_range                   , GLL, GLC,  x ,  x , 2008)
>>  EXT(ARB_multi_bind                          , dummy_true                             , GLL, GLC,  x ,  x , 2013)
>>  EXT(ARB_multi_draw_indirect                 , ARB_draw_indirect                      , GLL, GLC,  x ,  x , 2012)
>>  EXT(ARB_multisample                         , dummy_true                             , GLL,  x ,  x ,  x , 1994)
>>  EXT(ARB_multitexture                        , dummy_true                             , GLL,  x ,  x ,  x , 1998)
>>  EXT(ARB_occlusion_query                     , ARB_occlusion_query                    , GLL,  x ,  x ,  x , 2001)
>>  EXT(ARB_occlusion_query2                    , ARB_occlusion_query2                   , GLL, GLC,  x ,  x , 2003)
>> +EXT(ARB_parallel_shader_compile             , dummy_true                             , GLL, GLC,  x ,  x , 2015)
>>  EXT(ARB_pipeline_statistics_query           , ARB_pipeline_statistics_query          , GLL, GLC,  x ,  x , 2014)
>>  EXT(ARB_pixel_buffer_object                 , EXT_pixel_buffer_object                , GLL, GLC,  x ,  x , 2004)
>>  EXT(ARB_point_parameters                    , EXT_point_parameters                   , GLL,  x ,  x ,  x , 1997)
>>  EXT(ARB_point_sprite                        , ARB_point_sprite                       , GLL, GLC,  x ,  x , 2003)
>>  EXT(ARB_polygon_offset_clamp                , ARB_polygon_offset_clamp               , GLL, GLC,  x ,  x , 2017)
>>  EXT(ARB_post_depth_coverage                 , ARB_post_depth_coverage                , GLL, GLC,  x ,  x,  2015)
>>  EXT(ARB_program_interface_query             , dummy_true                             , GLL, GLC,  x ,  x , 2012)
>>  EXT(ARB_provoking_vertex                    , EXT_provoking_vertex                   , GLL, GLC,  x ,  x , 2009)
>>  EXT(ARB_query_buffer_object                 , ARB_query_buffer_object                , GLL, GLC,  x ,  x , 2013)
>>  EXT(ARB_robust_buffer_access_behavior       , ARB_robust_buffer_access_behavior      , GLL, GLC,  x ,  x , 2012)
>> @@ -324,20 +325,21 @@ EXT(INGR_blend_func_separate                , EXT_blend_func_separate
>>  EXT(INTEL_conservative_rasterization        , INTEL_conservative_rasterization       ,  x , GLC,  x ,  31, 2013)
>>  EXT(INTEL_fragment_shader_ordering          , INTEL_fragment_shader_ordering         , GLL, GLC,  x ,  x , 2013)
>>  EXT(INTEL_performance_query                 , INTEL_performance_query                , GLL, GLC,  x , ES2, 2013)
>>  EXT(INTEL_shader_atomic_float_minmax        , INTEL_shader_atomic_float_minmax       , GLL, GLC,  x ,  x , 2018)
>>  
>>  EXT(KHR_blend_equation_advanced             , KHR_blend_equation_advanced            , GLL, GLC,  x , ES2, 2014)
>>  EXT(KHR_blend_equation_advanced_coherent    , KHR_blend_equation_advanced_coherent   , GLL, GLC,  x , ES2, 2014)
>>  EXT(KHR_context_flush_control               , dummy_true                             , GLL, GLC,  x , ES2, 2014)
>>  EXT(KHR_debug                               , dummy_true                             , GLL, GLC,  11, ES2, 2012)
>>  EXT(KHR_no_error                            , dummy_true                             , GLL, GLC, ES1, ES2, 2015)
>> +EXT(KHR_parallel_shader_compile             , dummy_true                             , GLL, GLC,  x , ES2, 2017)
>>  EXT(KHR_robust_buffer_access_behavior       , ARB_robust_buffer_access_behavior      , GLL, GLC,  x , ES2, 2014)
>>  EXT(KHR_robustness                          , KHR_robustness                         , GLL, GLC,  x , ES2, 2012)
>>  EXT(KHR_texture_compression_astc_hdr        , KHR_texture_compression_astc_hdr       , GLL, GLC,  x , ES2, 2012)
>>  EXT(KHR_texture_compression_astc_ldr        , KHR_texture_compression_astc_ldr       , GLL, GLC,  x , ES2, 2012)
>>  EXT(KHR_texture_compression_astc_sliced_3d  , KHR_texture_compression_astc_sliced_3d , GLL, GLC,  x , ES2, 2015)
>>  
>>  EXT(MESA_framebuffer_flip_y                 , MESA_framebuffer_flip_y                ,   x,   x,  x ,  31, 2018)
>>  EXT(MESA_pack_invert                        , MESA_pack_invert                       , GLL, GLC,  x ,  x , 2002)
>>  EXT(MESA_shader_integer_functions           , MESA_shader_integer_functions          , GLL, GLC,  x ,  30, 2016)
>>  EXT(MESA_texture_signed_rgba                , EXT_texture_snorm                      , GLL, GLC,  x ,  x , 2009)
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index 0b8ec9ea0bb..579c6e459aa 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -273,20 +273,23 @@ descriptor=[
>>    [ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ],
>>    [ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ],
>>    [ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ],
>>    [ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ],
>>    [ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ],
>>    [ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ],
>>  
>>  # GL_ARB_draw_buffers
>>    [ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
>>  
>> +# GL_ARB_parallel_shader_compile
>> +  [ "MAX_SHADER_COMPILER_THREADS_ARB", "CONTEXT_INT(Hint.MaxShaderCompilerThreads), NO_EXTRA" ],
>> +
>>  # GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
>>    [ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ],
>>  
>>  # GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
>>    [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA" ],
>>    [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM16(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
>>    [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM16(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
>>    [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM16(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
>>    [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM16(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
>>    [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM16(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
>> diff --git a/src/mesa/main/hint.c b/src/mesa/main/hint.c
>> index 5d0c15d35ab..2bcaeebc4aa 100644
>> --- a/src/mesa/main/hint.c
>> +++ b/src/mesa/main/hint.c
>> @@ -123,27 +123,39 @@ _mesa_Hint( GLenum target, GLenum mode )
>>        default:
>>           goto invalid_target;
>>     }
>>     return;
>>  
>>  invalid_target:
>>     _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
>>     return;
>>  }
>>  
>> +/* GL_ARB_parallel_shader_compile */
>> +void GLAPIENTRY
>> +_mesa_MaxShaderCompilerThreadsKHR(GLuint count)
>> +{
>> +   GET_CURRENT_CONTEXT(ctx);
>> +
>> +   ctx->Hint.MaxShaderCompilerThreads = count;
>> +
>> +   if (ctx->Driver.SetMaxShaderCompilerThreads)
>> +      ctx->Driver.SetMaxShaderCompilerThreads(ctx, count);
>> +}
>>  
>>  /**********************************************************************/
>>  /*****                      Initialization                        *****/
>>  /**********************************************************************/
>>  
>>  void _mesa_init_hint( struct gl_context * ctx )
>>  {
>>     /* Hint group */
>>     ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
>>     ctx->Hint.PointSmooth = GL_DONT_CARE;
>>     ctx->Hint.LineSmooth = GL_DONT_CARE;
>>     ctx->Hint.PolygonSmooth = GL_DONT_CARE;
>>     ctx->Hint.Fog = GL_DONT_CARE;
>>     ctx->Hint.TextureCompression = GL_DONT_CARE;
>>     ctx->Hint.GenerateMipmap = GL_DONT_CARE;
>>     ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
>> +   ctx->Hint.MaxShaderCompilerThreads = 0xffffffff;
>>  }
>> diff --git a/src/mesa/main/hint.h b/src/mesa/main/hint.h
>> index 87febfeecc0..2d7c710af26 100644
>> --- a/src/mesa/main/hint.h
>> +++ b/src/mesa/main/hint.h
>> @@ -36,14 +36,18 @@
>>  #ifndef HINT_H
>>  #define HINT_H
>>  
>>  #include "glheader.h"
>>  
>>  struct gl_context;
>>  
>>  extern void GLAPIENTRY
>>  _mesa_Hint( GLenum target, GLenum mode );
>>  
>> +/* GL_KHR_parallel_shader_compile */
>> +extern void GLAPIENTRY
>> +_mesa_MaxShaderCompilerThreadsKHR(GLuint count);
>> +
>>  extern void 
>>  _mesa_init_hint( struct gl_context * ctx );
>>  
>>  #endif
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index 157d45bc0ba..5b2b29d1f5d 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -596,20 +596,21 @@ struct gl_fog_attrib
>>  struct gl_hint_attrib
>>  {
>>     GLenum16 PerspectiveCorrection;
>>     GLenum16 PointSmooth;
>>     GLenum16 LineSmooth;
>>     GLenum16 PolygonSmooth;
>>     GLenum16 Fog;
>>     GLenum16 TextureCompression;   /**< GL_ARB_texture_compression */
>>     GLenum16 GenerateMipmap;       /**< GL_SGIS_generate_mipmap */
>>     GLenum16 FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
>> +   GLuint MaxShaderCompilerThreads; /**< GL_ARB_parallel_shader_compile */
>>  };
>>  
>>  
>>  /**
>>   * Lighting attribute group (GL_LIGHT_BIT).
>>   */
>>  struct gl_light_attrib
>>  {
>>     struct gl_light Light[MAX_LIGHTS];	/**< Array of light sources */
>>     struct gl_lightmodel Model;		/**< Lighting model */
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 2ea8d965aba..01342c04e8f 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -682,20 +682,26 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>>        || _mesa_is_gles3(ctx);
>>  
>>     if (!shProg) {
>>        return;
>>     }
>>  
>>     switch (pname) {
>>     case GL_DELETE_STATUS:
>>        *params = shProg->DeletePending;
>>        return;
>> +   case GL_COMPLETION_STATUS_ARB:
>> +      if (ctx->Driver.GetShaderProgramCompletionStatus)
>> +         *params = ctx->Driver.GetShaderProgramCompletionStatus(ctx, shProg);
>> +      else
>> +         *params = GL_TRUE;
>> +      return;
>>     case GL_LINK_STATUS:
>>        *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
>>        return;
>>     case GL_VALIDATE_STATUS:
>>        *params = shProg->data->Validated;
>>        return;
>>     case GL_INFO_LOG_LENGTH:
>>        *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
>>           strlen(shProg->data->InfoLog) + 1 : 0;
>>        return;
>> @@ -953,20 +959,24 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
>>        return;
>>     }
>>  
>>     switch (pname) {
>>     case GL_SHADER_TYPE:
>>        *params = shader->Type;
>>        break;
>>     case GL_DELETE_STATUS:
>>        *params = shader->DeletePending;
>>        break;
>> +   case GL_COMPLETION_STATUS_ARB:
>> +      /* _mesa_glsl_compile_shader is not offloaded to other threads. */
>> +      *params = GL_TRUE;
>> +      return;
> 
> So... glComplieShader is completely serial, but glLinkShader can operate
> in parallel?  That differs quite a bit from what Chia-I was doing... and
> explains why a lot the threading fixes he had is absent here.  Most of
> the expensive work happens in glLinkShader, so this seems reasonable.
> Have you been able to measure this on the start-up time of any real apps?
> 
>>     case GL_COMPILE_STATUS:
>>        *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
>>        break;
>>     case GL_INFO_LOG_LENGTH:
>>        *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
>>           strlen(shader->InfoLog) + 1 : 0;
>>        break;
>>     case GL_SHADER_SOURCE_LENGTH:
>>        *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
>>        break;
>> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
>> index fb2acfbdeea..6aa6b87882e 100644
>> --- a/src/mesa/main/tests/dispatch_sanity.cpp
>> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
>> @@ -1191,20 +1191,22 @@ const struct function common_desktop_functions_possible[] = {
>>     { "glEvaluateDepthValuesARB", 30, -1 },
>>  
>>     /* GL_ARB_indirect_parameters */
>>     { "glMultiDrawArraysIndirectCountARB", 11, -1 },
>>     { "glMultiDrawElementsIndirectCountARB", 11, -1 },
>>  
>>     /* GL_AMD_framebuffer_multisample_advanced */
>>     { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
>>     { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
>>  
>> +   { "glMaxShaderCompilerThreadsKHR", 11, -1 },
>> +
>>     { NULL, 0, -1 }
>>  };
>>  
>>  const struct function gl_compatibility_functions_possible[] = {
>>     { "glNewList", 10, _gloffset_NewList },
>>     { "glEndList", 10, _gloffset_EndList },
>>     { "glCallList", 10, _gloffset_CallList },
>>     { "glCallLists", 10, _gloffset_CallLists },
>>     { "glDeleteLists", 10, _gloffset_DeleteLists },
>>     { "glGenLists", 10, _gloffset_GenLists },
>> @@ -2229,20 +2231,22 @@ const struct function gles2_functions_possible[] = {
>>  
>>     /* GL_NV_conservative_raster */
>>     { "glSubpixelPrecisionBiasNV", 20, -1 },
>>  
>>     /* GL_NV_conservative_raster_dilate */
>>     { "glConservativeRasterParameterfNV", 20, -1 },
>>  
>>     /* GL_NV_conservative_raster_pre_snap_triangles */
>>     { "glConservativeRasterParameteriNV", 20, -1 },
>>  
>> +   { "glMaxShaderCompilerThreadsKHR", 20, -1 },
>> +
>>     { NULL, 0, -1 }
>>  };
>>  
>>  const struct function gles3_functions_possible[] = {
>>     // We check for the aliased -EXT version in GLES 2
>>     // { "glBeginQuery", 30, -1 },
>>     { "glBeginTransformFeedback", 30, -1 },
>>     { "glBindBufferBase", 30, -1 },
>>     { "glBindBufferRange", 30, -1 },
>>     { "glBindSampler", 30, -1 },
>>
> 
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