[Mesa-dev] [PATCH 2/6] intel/blorp: Add two more filter modes

Jason Ekstrand jason at jlekstrand.net
Mon Jan 7 15:39:25 UTC 2019


---
 src/intel/blorp/blorp.h      |  2 ++
 src/intel/blorp/blorp_blit.c | 62 +++++++++++++++++++++++++++++-------
 2 files changed, 52 insertions(+), 12 deletions(-)

diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
index 1e22712602d..bb83650092a 100644
--- a/src/intel/blorp/blorp.h
+++ b/src/intel/blorp/blorp.h
@@ -125,6 +125,8 @@ enum blorp_filter {
    BLORP_FILTER_BILINEAR,
    BLORP_FILTER_SAMPLE_0,
    BLORP_FILTER_AVERAGE,
+   BLORP_FILTER_MIN_SAMPLE,
+   BLORP_FILTER_MAX_SAMPLE,
 };
 
 void
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index a5da7d015e2..7b50de6d53e 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -588,10 +588,11 @@ static inline int count_trailing_one_bits(unsigned value)
 }
 
 static nir_ssa_def *
-blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
-                               nir_ssa_def *pos, unsigned tex_samples,
-                               enum isl_aux_usage tex_aux_usage,
-                               nir_alu_type dst_type)
+blorp_nir_combine_samples(nir_builder *b, struct brw_blorp_blit_vars *v,
+                          nir_ssa_def *pos, unsigned tex_samples,
+                          enum isl_aux_usage tex_aux_usage,
+                          nir_alu_type dst_type,
+                          enum blorp_filter filter)
 {
    /* If non-null, this is the outer-most if statement */
    nir_if *outer_if = NULL;
@@ -603,6 +604,35 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
    if (tex_aux_usage == ISL_AUX_USAGE_MCS)
       mcs = blorp_blit_txf_ms_mcs(b, v, pos);
 
+   nir_op combine_op;
+   switch (filter) {
+   case BLORP_FILTER_AVERAGE:
+      assert(dst_type == nir_type_float);
+      combine_op = nir_op_fadd;
+      break;
+
+   case BLORP_FILTER_MIN_SAMPLE:
+      switch (dst_type) {
+      case nir_type_int:   combine_op = nir_op_imin;  break;
+      case nir_type_uint:  combine_op = nir_op_umin;  break;
+      case nir_type_float: combine_op = nir_op_fmin;  break;
+      default: unreachable("Invalid dst_type");
+      }
+      break;
+
+   case BLORP_FILTER_MAX_SAMPLE:
+      switch (dst_type) {
+      case nir_type_int:   combine_op = nir_op_imax;  break;
+      case nir_type_uint:  combine_op = nir_op_umax;  break;
+      case nir_type_float: combine_op = nir_op_fmax;  break;
+      default: unreachable("Invalid dst_type");
+      }
+      break;
+
+   default:
+      unreachable("Invalid filter");
+   }
+
    /* We add together samples using a binary tree structure, e.g. for 4x MSAA:
     *
     *   result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4
@@ -689,18 +719,22 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
          assert(stack_depth >= 2);
          --stack_depth;
 
-         assert(dst_type == nir_type_float);
          texture_data[stack_depth - 1] =
-            nir_fadd(b, texture_data[stack_depth - 1],
-                        texture_data[stack_depth]);
+            nir_build_alu(b, combine_op,
+                             texture_data[stack_depth - 1],
+                             texture_data[stack_depth],
+                             NULL, NULL);
       }
    }
 
    /* We should have just 1 sample on the stack now. */
    assert(stack_depth == 1);
 
-   texture_data[0] = nir_fmul(b, texture_data[0],
-                              nir_imm_float(b, 1.0 / tex_samples));
+   if (filter == BLORP_FILTER_AVERAGE) {
+      assert(dst_type == nir_type_float);
+      texture_data[0] = nir_fmul(b, texture_data[0],
+                                 nir_imm_float(b, 1.0 / tex_samples));
+   }
 
    nir_store_var(b, color, texture_data[0], 0xf);
 
@@ -1351,6 +1385,8 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
       break;
 
    case BLORP_FILTER_AVERAGE:
+   case BLORP_FILTER_MIN_SAMPLE:
+   case BLORP_FILTER_MAX_SAMPLE:
       assert(!key->src_tiled_w);
       assert(key->tex_samples == key->src_samples);
       assert(key->tex_layout == key->src_layout);
@@ -1369,15 +1405,17 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
           * to multiply our X and Y coordinates each by 2 and then add 1.
           */
          assert(key->src_coords_normalized);
+         assert(key->filter == BLORP_FILTER_AVERAGE);
          src_pos = nir_fadd(&b,
                             nir_i2f32(&b, src_pos),
                             nir_imm_float(&b, 0.5f));
          color = blorp_nir_tex(&b, &v, key, src_pos);
       } else {
          /* Gen7+ hardware doesn't automaticaly blend. */
-         color = blorp_nir_manual_blend_average(&b, &v, src_pos, key->src_samples,
-                                                key->tex_aux_usage,
-                                                key->texture_data_type);
+         color = blorp_nir_combine_samples(&b, &v, src_pos, key->src_samples,
+                                           key->tex_aux_usage,
+                                           key->texture_data_type,
+                                           key->filter);
       }
       break;
 
-- 
2.20.1



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