[Mesa-dev] [PATCH v2] ac: add missing 16-bit types to glsl_base_to_llvm_type()

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Mon Jan 14 19:47:35 UTC 2019


On Mon, Jan 14, 2019 at 5:55 PM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> Fix crashes with
> dEQP-VK.spirv_assembly.instruction.compute.workgroup_memory.*16
>
> v2: - add INT16/UINT16 too
>     - update commit description
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> (v1)
> ---
>  src/amd/common/ac_nir_to_llvm.c | 5 +++++
>  1 file changed, 5 insertions(+)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 5023b96f92d..f9a3c171b1d 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -3902,8 +3902,13 @@ glsl_base_to_llvm_type(struct ac_llvm_context *ac,
>         case GLSL_TYPE_BOOL:
>         case GLSL_TYPE_SUBROUTINE:
>                 return ac->i32;
> +       case GLSL_TYPE_INT16:
> +       case GLSL_TYPE_UINT16:
> +               return ac->i16;
>         case GLSL_TYPE_FLOAT: /* TODO handle mediump */

Remove the TODO while you're at it?

Either way, r-b.

>                 return ac->f32;
> +       case GLSL_TYPE_FLOAT16:
> +               return ac->f16;
>         case GLSL_TYPE_INT64:
>         case GLSL_TYPE_UINT64:
>                 return ac->i64;
> --
> 2.20.1
>


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