[Mesa-dev] [PATCH v3 2/5] mesa, glsl: add support for EXT_shader_image_load_formatted
Ilia Mirkin
imirkin at alum.mit.edu
Thu Jan 17 03:55:05 UTC 2019
On Wed, Jan 16, 2019 at 6:20 PM Rhys Perry <pendingchaos02 at gmail.com> wrote:
>
> v3: rebase
>
> Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com> (v2)
> ---
> src/compiler/glsl/ast_to_hir.cpp | 5 +++++
> src/compiler/glsl/glsl_parser_extras.cpp | 1 +
> src/compiler/glsl/glsl_parser_extras.h | 7 +++++++
> src/mesa/main/extensions_table.h | 1 +
> src/mesa/main/mtypes.h | 1 +
> 5 files changed, 15 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 67a5a8c050..d9a57d37f6 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3476,6 +3476,11 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
> }
>
> var->data.image_format = qual->image_format;
> + } else if (state->has_image_load_formatted()) {
> + if (var->data.mode == ir_var_uniform &&
> + state->EXT_shader_image_load_formatted_warn) {
> + _mesa_glsl_warning(loc, state, "GL_EXT_image_load_formatted used");
> + }
In the other case, we set var->data.image_format = GL_NONE. I know
that's zero, and I think this stuff is zero-initialized, but you
should also do this here for consistency.
> } else {
> if (var->data.mode == ir_var_uniform) {
> if (state->es_shader) {
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index 2048a7f900..1e035e94d8 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -721,6 +721,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
> EXT(EXT_separate_shader_objects),
> EXT(EXT_shader_framebuffer_fetch),
> EXT(EXT_shader_framebuffer_fetch_non_coherent),
> + EXT(EXT_shader_image_load_formatted),
> EXT(EXT_shader_implicit_conversions),
> EXT(EXT_shader_integer_mix),
> EXT_AEP(EXT_shader_io_blocks),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index b17b5125e0..63a5cca5d2 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -344,6 +344,11 @@ struct _mesa_glsl_parse_state {
> return ARB_bindless_texture_enable;
> }
>
> + bool has_image_load_formatted() const
> + {
> + return EXT_shader_image_load_formatted_enable;
> + }
> +
> bool has_implicit_conversions() const
> {
> return EXT_shader_implicit_conversions_enable || is_version(120, 0);
> @@ -816,6 +821,8 @@ struct _mesa_glsl_parse_state {
> bool EXT_shader_framebuffer_fetch_warn;
> bool EXT_shader_framebuffer_fetch_non_coherent_enable;
> bool EXT_shader_framebuffer_fetch_non_coherent_warn;
> + bool EXT_shader_image_load_formatted_enable;
> + bool EXT_shader_image_load_formatted_warn;
> bool EXT_shader_implicit_conversions_enable;
> bool EXT_shader_implicit_conversions_warn;
> bool EXT_shader_integer_mix_enable;
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index dad38124d5..c3eb019f81 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -264,6 +264,7 @@ EXT(EXT_separate_shader_objects , dummy_true
> EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
> EXT(EXT_shader_framebuffer_fetch , EXT_shader_framebuffer_fetch , GLL, GLC, x , ES2, 2013)
> EXT(EXT_shader_framebuffer_fetch_non_coherent, EXT_shader_framebuffer_fetch_non_coherent, GLL, GLC, x, ES2, 2018)
> +EXT(EXT_shader_image_load_formatted , EXT_shader_image_load_formatted , GLL, GLC, x , x , 2014)
> EXT(EXT_shader_implicit_conversions , dummy_true , x , x , x , 31, 2013)
> EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
> EXT(EXT_shader_io_blocks , dummy_true , x , x , x , 31, 2014)
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 241c2b92f7..bd90727e26 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -4264,6 +4264,7 @@ struct gl_extensions
> GLboolean EXT_render_snorm;
> GLboolean EXT_semaphore;
> GLboolean EXT_semaphore_fd;
> + GLboolean EXT_shader_image_load_formatted;
> GLboolean EXT_shader_integer_mix;
> GLboolean EXT_shader_samples_identical;
> GLboolean EXT_stencil_two_side;
> --
> 2.20.1
>
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