[Mesa-dev] Thoughts on fp64 for GLES?

Stéphane Marchesin stephane.marchesin at gmail.com
Fri Jan 25 06:25:02 UTC 2019


On Thu, Jan 24, 2019 at 10:17 PM Tapani Pälli <tapani.palli at intel.com> wrote:
>
> Hi;
>
> On 1/25/19 4:57 AM, Stéphane Marchesin wrote:
> > Hi,
> >
> > We'd like to expose fp64 functionality on Chrome OS where we only have
> > GLES. It seems like a simple approach is to enable this extension for
> > GLES:
> > https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt
> >
> > Anyone knows if what's the right thing to do? It seems to me that the
> > extension might just work on GLES without any changes, but I could be
> > missing something.
>
> Sorry for not responding the the actual question but could you share the
> usecase? Back when this was enabled for HW that supports it we did not
> find applications (just some fractal shadertoy things), would be
> interesting to know how it is being used.

Yes, it's for running virgl on top of GLES. To emulate fp64 in GL on
the guest side, we need fp64 on the host...

Stéphane

>
> Thanks;
>
> // Tapani
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