[Mesa-dev] [PATCH] radv: re-enable fast depth clears for 16-bit surfaces on VI
Bas Nieuwenhuizen
basni at chromium.org
Mon Jan 28 16:51:46 UTC 2019
Well, if it looks good to you and you could reproduce before
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Jan 28, 2019 at 5:38 PM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> This has been disabled some months ago because it introduced
> rendering issues with Shadow Of Warrier II (DXVK). This game is
> no longer affected, I wonder if 824cfc1ee5e ("radv: rework the
> TC-compat HTILE hardware bug with COND_EXEC") fixed the problem.
> I checked The Forest on my Polaris, and it renders fine too.
>
> According to Phillip, this gives +5.5% with Rise Of The Tomb
> Raider and DXVK. This is because DXVK uses 16-bit depth surfaces
> while the native port from Feral uses 32-bit depth surfaces.
>
> Unfortunately, Shadow Of The Tomb Raider isn't affected because
> it clears each layer of a D16 array texture individually. So it
> doesn't hit the fast clear path.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_meta_clear.c | 8 --------
> 1 file changed, 8 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
> index b61345b9241..8805f0435e1 100644
> --- a/src/amd/vulkan/radv_meta_clear.c
> +++ b/src/amd/vulkan/radv_meta_clear.c
> @@ -899,14 +899,6 @@ radv_image_can_fast_clear(struct radv_device *device, struct radv_image *image)
> } else {
> if (!radv_image_has_htile(image))
> return false;
> -
> - /* GFX8 only supports 32-bit depth surfaces but we can enable
> - * TC-compat HTILE for 16-bit surfaces if no Z planes are
> - * compressed. Though, fast HTILE clears don't seem to work.
> - */
> - if (device->physical_device->rad_info.chip_class == VI &&
> - image->vk_format == VK_FORMAT_D16_UNORM)
> - return false;
> }
>
> /* Do not fast clears 3D images. */
> --
> 2.20.1
>
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