[Mesa-dev] [Bug 109229] glLinkProgram locks up for ~30 seconds
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 28 22:56:21 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109229
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #9 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:
commit fb78a6cb72270de271f75d6f6c9b5ebadba7a898
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Mon Jan 28 17:15:34 2019 +1100
glsl: use remap location when serialising uniform program resource data
This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader
cache")
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
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