[Mesa-dev] [PATCH v2 04/32] intel/isl: Make tile logical extents four dimensional
Nanley Chery
nanleychery at gmail.com
Tue Jan 29 22:39:18 UTC 2019
On Fri, Oct 12, 2018 at 01:46:34PM -0500, Jason Ekstrand wrote:
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/intel/isl/isl.c | 36 ++++++++++++++++++++++++------------
> src/intel/isl/isl.h | 2 +-
> 2 files changed, 25 insertions(+), 13 deletions(-)
>
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index a53fbf3da02..6bc96e86cb5 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -164,7 +164,8 @@ isl_tiling_get_info(enum isl_tiling tiling,
> struct isl_tile_info *tile_info)
> {
> const uint32_t bs = format_bpb / 8;
> - struct isl_extent2d logical_el, phys_B;
> + struct isl_extent4d logical_el;
> + struct isl_extent2d phys_B;
>
> if (tiling != ISL_TILING_LINEAR && !isl_is_pow2(format_bpb)) {
> /* It is possible to have non-power-of-two formats in a tiled buffer.
> @@ -181,25 +182,25 @@ isl_tiling_get_info(enum isl_tiling tiling,
> switch (tiling) {
> case ISL_TILING_LINEAR:
> assert(bs > 0);
> - logical_el = isl_extent2d(1, 1);
> + logical_el = isl_extent4d(1, 1, 1, 1);
> phys_B = isl_extent2d(bs, 1);
> break;
>
> case ISL_TILING_X:
> assert(bs > 0);
> - logical_el = isl_extent2d(512 / bs, 8);
> + logical_el = isl_extent4d(512 / bs, 8, 1, 1);
> phys_B = isl_extent2d(512, 8);
> break;
>
> case ISL_TILING_Y0:
> assert(bs > 0);
> - logical_el = isl_extent2d(128 / bs, 32);
> + logical_el = isl_extent4d(128 / bs, 32, 1, 1);
> phys_B = isl_extent2d(128, 32);
> break;
>
> case ISL_TILING_W:
> assert(bs == 1);
> - logical_el = isl_extent2d(64, 64);
> + logical_el = isl_extent4d(64, 64, 1, 1);
> /* From the Broadwell PRM Vol 2d, RENDER_SURFACE_STATE::SurfacePitch:
> *
> * "If the surface is a stencil buffer (and thus has Tile Mode set
> @@ -222,7 +223,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
> unsigned width = 1 << (6 + (ffs(bs) / 2) + (2 * is_Ys));
> unsigned height = 1 << (6 - (ffs(bs) / 2) + (2 * is_Ys));
>
> - logical_el = isl_extent2d(width / bs, height);
> + logical_el = isl_extent4d(width / bs, height, 1, 1);
> phys_B = isl_extent2d(width, height);
> break;
> }
> @@ -233,7 +234,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
> * Y-tiling but actually has two HiZ columns per Y-tiled column.
> */
> assert(bs == 16);
> - logical_el = isl_extent2d(16, 16);
> + logical_el = isl_extent4d(16, 16, 1, 1);
> phys_B = isl_extent2d(128, 32);
> break;
>
> @@ -256,7 +257,7 @@ isl_tiling_get_info(enum isl_tiling tiling,
> * is 128x256 elements.
> */
> assert(format_bpb == 1 || format_bpb == 2);
> - logical_el = isl_extent2d(128, 256 / format_bpb);
> + logical_el = isl_extent4d(128, 256 / format_bpb, 1, 1);
> phys_B = isl_extent2d(128, 32);
> break;
>
> @@ -2307,7 +2308,10 @@ isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
> struct isl_tile_info tile_info;
> isl_tiling_get_info(tiling, bpb, &tile_info);
>
> + /* Pitches must make sense with the tiling */
> assert(row_pitch_B % tile_info.phys_extent_B.width == 0);
> + assert(array_pitch_el_rows % tile_info.logical_extent_el.d == 0);
> + assert(array_pitch_el_rows % tile_info.logical_extent_el.a == 0);
I'm guessing this is assertion is simply here for the divide operation
below.
>
> /* For non-power-of-two formats, we need the address to be both tile and
> * element-aligned. The easiest way to achieve this is to work with a tile
> @@ -2324,14 +2328,22 @@ isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
> /* Compute the offset into the tile */
> *x_offset_el = total_x_offset_el % tile_info.logical_extent_el.w;
> *y_offset_el = total_y_offset_el % tile_info.logical_extent_el.h;
> - assert(total_z_offset_el == 0);
> - assert(total_array_offset == 0);
> - *z_offset_el = 0;
> - *array_offset = 0;
> + *z_offset_el = total_z_offset_el % tile_info.logical_extent_el.d;
> + *array_offset = total_array_offset % tile_info.logical_extent_el.a;
>
> /* Compute the offset of the tile in units of whole tiles */
> uint32_t x_offset_tl = total_x_offset_el / tile_info.logical_extent_el.w;
> uint32_t y_offset_tl = total_y_offset_el / tile_info.logical_extent_el.h;
> + uint32_t z_offset_tl = total_z_offset_el / tile_info.logical_extent_el.d;
> + uint32_t a_offset_tl = total_array_offset / tile_info.logical_extent_el.a;
> +
> + /* Compute an array pitch in number of tiles */
> + uint32_t array_pitch_tl_rows =
> + array_pitch_el_rows / MAX2(tile_info.logical_extent_el.d,
> + tile_info.logical_extent_el.a);
Shouldn't we be dividing the array pitch by the tile height?
-Nanley
> +
> + /* Add the Z and array offset to the Y offset to get a 2D offset */
> + y_offset_tl += (z_offset_tl + a_offset_tl) * array_pitch_tl_rows;
>
> *base_address_offset =
> y_offset_tl * tile_info.phys_extent_B.h * row_pitch_B +
> diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
> index 2476a22161a..474d1d543c9 100644
> --- a/src/intel/isl/isl.h
> +++ b/src/intel/isl/isl.h
> @@ -1075,7 +1075,7 @@ struct isl_tile_info {
> * The exact value of this field depends heavily on the bits-per-block of
> * the format being used.
> */
> - struct isl_extent2d logical_extent_el;
> + struct isl_extent4d logical_extent_el;
>
> /** The physical size of the tile in bytes and rows of bytes
> *
> --
> 2.19.1
>
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