[Mesa-dev] [Bug 106875] The game Anima Gate of Memories has artefects

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 4 11:39:59 UTC 2019


--- Comment #4 from Timothy Arceri <t_arceri at yahoo.com.au> ---
According to the Unity manual it force the legacy OpenGL code path. The launch
options as documented in the manual:

OpenGL core profile command line arguments

It’s possible to start the editor or the player with OpenGL using the command
line arguments:

    -force-opengl: To use the legacy OpenGL back-end
    -force-glcore: To use the new OpenGL back-end. With this argument, Unity
will detect all the features the platform support to run with the best OpenGL
version possible and all available OpenGL extensions
    -force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number
representing a specific version of OpenGL. If the platform doesn’t support a
specific version of OpenGL, Unity will fallback to a supported version
    -force-clamped: Request that Unity doesn’t use OpenGL extensions which
guarantees that multiple platforms will execute the same code path. This is an
approach to test if an issue is platform specific (a driver bug for example).

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