[Mesa-dev] [PATCH 6/6] radv: set correct number of VGPRs for GS on GFX10

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Jul 9 06:44:01 UTC 2019


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index b6270136643..8298498fbdc 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -795,7 +795,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
 	}
 
 	if (pdevice->rad_info.chip_class >= GFX10 &&
-	    (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL)) {
+	    (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
 		unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
 
 		/* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
-- 
2.22.0



More information about the mesa-dev mailing list