[Mesa-dev] [PATCH] mesa: save/restore SSO flag when using ARB_get_program_binary

Timothy Arceri tarceri at itsqueeze.com
Thu Jul 11 00:39:24 UTC 2019


Ping! The spec bug was updated and they have agreed to update the spec 
to define this behavior.

I've also sent a piglit test for this:

https://patchwork.freedesktop.org/patch/317112/

On 1/7/19 12:25 pm, Timothy Arceri wrote:
> Without this the restored program will fail the pipeline validation
> checks when we attempt to use an SSO program.
> 
> Fixes: c20fd744fef1 ("mesa: Add Mesa ARB_get_program_binary helper functions")
> 
> Cc: Jordan Justen <jordan.l.justen at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111010
> ---
>   src/mesa/main/program_binary.c | 4 ++++
>   1 file changed, 4 insertions(+)
> 
> diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
> index 7390fef5887..39537cfccce 100644
> --- a/src/mesa/main/program_binary.c
> +++ b/src/mesa/main/program_binary.c
> @@ -178,6 +178,8 @@ write_program_payload(struct gl_context *ctx, struct blob *blob,
>                                                         shader->Program);
>      }
>   
> +   blob_write_uint32(blob, sh_prog->SeparateShader);
> +
>      serialize_glsl_program(blob, ctx, sh_prog);
>   
>      for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
> @@ -195,6 +197,8 @@ static bool
>   read_program_payload(struct gl_context *ctx, struct blob_reader *blob,
>                        GLenum binary_format, struct gl_shader_program *sh_prog)
>   {
> +   sh_prog->SeparateShader = blob_read_uint32(blob);
> +
>      if (!deserialize_glsl_program(blob, ctx, sh_prog))
>         return false;
>   
> 


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