[Mesa-dev] [PATCH 9/9] radv/gfx10: enable geometry shaders

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Jul 11 06:44:20 UTC 2019


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index bfd72caa693..273078239c4 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
 		.fullDrawIndexUint32                      = true,
 		.imageCubeArray                           = true,
 		.independentBlend                         = true,
-		.geometryShader                           = pdevice->rad_info.chip_class < GFX10,
+		.geometryShader                           = true,
 		.tessellationShader                       = true,
 		.sampleRateShading                        = true,
 		.dualSrcBlend                             = true,
-- 
2.22.0



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