[Mesa-dev] [PATCH 9/9] radv/gfx10: enable geometry shaders
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jul 11 06:44:20 UTC 2019
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index bfd72caa693..273078239c4 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader = pdevice->rad_info.chip_class < GFX10,
+ .geometryShader = true,
.tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
--
2.22.0
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