[Mesa-dev] [PATCH 1/2] radv: tidy up radv_get_shader_name() and add NGG stages

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Jul 11 16:03:55 UTC 2019


Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_debug.c  |  4 ++--
 src/amd/vulkan/radv_shader.c | 37 +++++++++++++++++++++++++++---------
 src/amd/vulkan/radv_shader.h |  3 ++-
 3 files changed, 32 insertions(+), 12 deletions(-)

diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 42296745543..49b7417e988 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -406,7 +406,7 @@ radv_dump_annotated_shader(struct radv_shader_variant *shader,
 			    start_addr, &num_inst, instructions);
 
 	fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
-		radv_get_shader_name(shader, stage));
+		radv_get_shader_name(&shader->info, stage));
 
 	/* Print instructions with annotations. */
 	for (i = 0; i < num_inst; i++) {
@@ -490,7 +490,7 @@ radv_dump_shader(struct radv_pipeline *pipeline,
 	if (!shader)
 		return;
 
-	fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
+	fprintf(f, "%s:\n\n", radv_get_shader_name(&shader->info, stage));
 
 	if (shader->spirv) {
 		unsigned char sha1[21];
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 4ec4e88349d..8f37c2bfb67 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -1152,15 +1152,34 @@ radv_shader_variant_destroy(struct radv_device *device,
 }
 
 const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+radv_get_shader_name(struct radv_shader_variant_info *info,
+		     gl_shader_stage stage)
 {
 	switch (stage) {
-	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
-	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
-	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
-	case MESA_SHADER_COMPUTE: return "Compute Shader";
-	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
-	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+	case MESA_SHADER_VERTEX:
+		if (info->vs.as_ls)
+			return "Vertex Shader as LS";
+		else if (info->vs.as_es)
+			return "Vertex Shader as ES";
+		else if (info->is_ngg)
+			return "Vertex Shader as ESGS";
+		else
+			return "Vertex Shader as VS";
+	case MESA_SHADER_TESS_CTRL:
+		return "Tessellation Control Shader";
+	case MESA_SHADER_TESS_EVAL:
+		if (info->tes.as_es)
+			return "Tessellation Evaluation Shader as ES";
+		else if (info->is_ngg)
+			return "Tessellation Evaluation Shader as ESGS";
+		else
+			return "Tessellation Evaluation Shader as VS";
+	case MESA_SHADER_GEOMETRY:
+		return "Geometry Shader";
+	case MESA_SHADER_FRAGMENT:
+		return "Pixel Shader";
+	case MESA_SHADER_COMPUTE:
+		return "Compute Shader";
 	default:
 		return "Unknown shader";
 	};
@@ -1244,7 +1263,7 @@ radv_shader_dump_stats(struct radv_device *device,
 
 	generate_shader_stats(device, variant, stage, buf);
 
-	fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+	fprintf(file, "\n%s:\n", radv_get_shader_name(&variant->info, stage));
 	fprintf(file, "%s", buf->buf);
 
 	_mesa_string_buffer_destroy(buf);
@@ -1317,7 +1336,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
 	case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
 		buf = _mesa_string_buffer_create(NULL, 1024);
 
-		_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+		_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
 		_mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
 		_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
 		generate_shader_stats(device, variant, stage, buf);
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 8506aa1d9f0..360591349a8 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -421,7 +421,8 @@ radv_shader_variant_destroy(struct radv_device *device,
 			    struct radv_shader_variant *variant);
 
 const char *
-radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
+radv_get_shader_name(struct radv_shader_variant_info *info,
+		     gl_shader_stage stage);
 
 void
 radv_shader_dump_stats(struct radv_device *device,
-- 
2.22.0



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